/// <summary> ///Broadcasts a new chat DATA /// </summary> /// <param name="User">Broadcasting user source<</param> /// <param name="Data">Data to broadcast</param> /// <param name="SendToMe">Send to the broadcaster</param> public void BroadCastChatData(GameClient User, string Data, bool SendToMe = false) { foreach (GameClient ChatUser in this.ChatUsers.Keys) { if (ChatUser == null) { continue; } if (ChatUser.LoggingOut) { continue; } if (ChatUser.GetRoleplay() == null) { continue; } if (ChatUser.GetRoleplay().WebSocketConnection == null) { continue; } if (!SendToMe) { if (ChatUser == User) { continue; } } PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(ChatUser, Data); } }
/// <summary> /// Broadcasts a new chat message entry /// </summary> /// <param name="User">Broadcasting user source</param> /// <param name="Params"></param> public void BroadCastNewChat(GameClient User, Dictionary <object, object> Params) { if (User == null) { return; } if (User.LoggingOut) { return; } if (User.GetRoleplay().WebSocketConnection == null) { User.SendWhisper("Sua conexão do websocket está atualmente offline. Entre em contato com um membro da equipe se esse problema persistir", 1); return; } PlusEnvironment.GetGame().GetWebEventManager().SendDataDirect(User, JsonConvert.SerializeObject(new Dictionary <object, object>() { { "event", "chatManager" }, { "action", "onsendchat" }, { "chatname", this.ChatName }, { "chatmessage", Convert.ToString(Params["chatmessage"]) }, })); this.BroadCastChatData(User, JsonConvert.SerializeObject(new Dictionary <object, object>() { { "event", "chatManager" }, { "action", "onchat" }, { "chatname", this.ChatName }, { "chatusername", Convert.ToString(Params["chatusername"]) }, { "chatmessage", Convert.ToString(Params["chatmessage"]) }, { "chatfigure", User.GetHabbo().Look } })); #region Text stuff foreach (GameClient ChatUser in this.ChatUsers.Keys) { if (ChatUser == null) { continue; } if (ChatUser == User) { continue; } if (ChatUser.GetRoleplay() == null) { continue; } if (ChatUser.GetRoomUser() == null) { continue; } //ChatUser.SendWhisper("You have received a new text message from the '" + this.ChatName + "' WhatsHolo Group Chat on your " + RoleplayManager.GetPhoneName(ChatUser) + "!", 1); //ChatUser.SendMessage(new RoomNotificationComposer("text_message", "message", "Nova mensagem no grupo do WhatsApp '" + this.ChatName + "'!")); } #endregion }