Пример #1
0
        internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
                            Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
        {
            lobby             = widget;
            this.orderManager = orderManager;
            this.onStart      = onStart;
            this.onExit       = onExit;
            this.skirmishMode = skirmishMode;
            this.modRules     = modRules;
            shellmapWorld     = worldRenderer.World;

            orderManager.AddChatLine    += AddChatLine;
            Game.LobbyInfoChanged       += UpdateCurrentMap;
            Game.LobbyInfoChanged       += UpdatePlayerList;
            Game.BeforeGameStart        += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull <LabelWidget>("SERVER_NAME");

            if (name != null)
            {
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
            }

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get <ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate       = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate    = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate            = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate    = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate         = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview       = lobby.Get <ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos <FactionInfo>())
            {
                factions.Add(f.InternalName, new LobbyFaction {
                    Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description
                });
            }

            var         gameStarting          = false;
            Func <bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                                                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull <ButtonWidget>("CHANGEMAP_BUTTON");

            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                       orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action <string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                        {
                            return;
                        }

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull <DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");

            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                                         Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

                var botNames = modRules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Name);
                slotsButton.OnMouseDown = _ =>
                {
                    var options = new Dictionary <string, IEnumerable <DropDownOption> >();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List <DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title      = "Add",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c   = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                        }
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title      = "Remove",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                        }
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title      = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title      = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title      = "Free for all",
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });

            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get <ButtonWidget>("OPTIONS_TAB");

            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled    = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick       = () => panel = PanelType.Options;

            var playersTab = lobby.Get <ButtonWidget>("PLAYERS_TAB");

            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick       = () => panel = PanelType.Players;

            var musicTab = lobby.Get <ButtonWidget>("MUSIC_TAB");

            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick       = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull <ButtonWidget>("START_GAME_BUTTON");

            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
                                             orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                    {
                        panel = PanelType.ForceStart;
                    }
                    else
                    {
                        startGame();
                    }
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible               = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get <ButtonWidget>("OK_BUTTON").OnClick     = startGame;
            forceStartBin.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var allowCheats = optionsBin.GetOrNull <CheckboxWidget>("ALLOWCHEATS_CHECKBOX");

            if (allowCheats != null)
            {
                allowCheats.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
                allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
                allowCheats.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                           "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
            }

            var crates = optionsBin.GetOrNull <CheckboxWidget>("CRATES_CHECKBOX");

            if (crates != null)
            {
                crates.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
                crates.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                      "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var creeps = optionsBin.GetOrNull <CheckboxWidget>("CREEPS_CHECKBOX");

            if (creeps != null)
            {
                creeps.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
                creeps.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Creeps.HasValue || configurationDisabled();
                creeps.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                      "creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
            }

            var allybuildradius = optionsBin.GetOrNull <CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");

            if (allybuildradius != null)
            {
                allybuildradius.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
                allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
                allybuildradius.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                               "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
            }

            var fragileAlliance = optionsBin.GetOrNull <CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");

            if (fragileAlliance != null)
            {
                fragileAlliance.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
                fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
                fragileAlliance.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                               "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
            }

            var shortGame = optionsBin.GetOrNull <CheckboxWidget>("SHORTGAME_CHECKBOX");

            if (shortGame != null)
            {
                shortGame.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
                shortGame.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.ShortGame.HasValue || configurationDisabled();
                shortGame.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                         "shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
            }

            var difficulty = optionsBin.GetOrNull <DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");

            if (difficulty != null)
            {
                difficulty.IsVisible   = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
                difficulty.IsDisabled  = () => Map.Status != MapStatus.Available || configurationDisabled();
                difficulty.GetText     = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
                    {
                        Title      = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick    = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get <LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
            }

            var startingUnits = optionsBin.GetOrNull <DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");

            if (startingUnits != null)
            {
                var startUnitsInfo = modRules.Actors["world"].TraitInfos <MPStartUnitsInfo>();
                var classes        = startUnitsInfo.Select(a => a.Class).Distinct();
                Func <string, string> className = c =>
                {
                    var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
                    return(selectedClass != null ? selectedClass : c);
                };

                startingUnits.IsDisabled = () => Map.Status != MapStatus.Available ||
                                           !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
                startingUnits.GetText = () => Map.Status != MapStatus.Available ||
                                        !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
                startingUnits.OnMouseDown = _ =>
                {
                    var options = classes.Select(c => new DropDownOption
                    {
                        Title      = className(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
                        OnClick    = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
                    });

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };

                    startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get <LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
            }

            var startingCash = optionsBin.GetOrNull <DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");

            if (startingCash != null)
            {
                startingCash.IsDisabled = () => Map.Status != MapStatus.Available ||
                                          Map.Map.Options.StartingCash.HasValue || configurationDisabled();
                startingCash.GetText = () => Map.Status != MapStatus.Available ||
                                       Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
                startingCash.OnMouseDown = _ =>
                {
                    var options = modRules.Actors["player"].TraitInfo <PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
                    {
                        Title      = "${0}".F(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
                        OnClick    = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
                    });

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };

                    startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var techLevel = optionsBin.GetOrNull <DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");

            if (techLevel != null)
            {
                var techTraits = modRules.Actors["player"].TraitInfos <ProvidesTechPrerequisiteInfo>().ToList();
                techLevel.IsVisible = () => techTraits.Count > 0;

                var techLevelDescription = optionsBin.GetOrNull <LabelWidget>("TECHLEVEL_DESC");
                if (techLevelDescription != null)
                {
                    techLevelDescription.IsVisible = () => techTraits.Count > 0;
                }

                techLevel.IsDisabled = () => Map.Status != MapStatus.Available ||
                                       Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Count <= 1;
                techLevel.GetText = () => Map.Status != MapStatus.Available ||
                                    Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
                techLevel.OnMouseDown = _ =>
                {
                    var options = techTraits.Select(c => new DropDownOption
                    {
                        Title      = "{0}".F(c.Name),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
                        OnClick    = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
                    });

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };

                    techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var gameSpeed = optionsBin.GetOrNull <DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");

            if (gameSpeed != null)
            {
                var speeds = Game.ModData.Manifest.Get <GameSpeeds>().Speeds;

                gameSpeed.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
                gameSpeed.GetText    = () =>
                {
                    if (Map.Status != MapStatus.Available)
                    {
                        return("Not Available");
                    }

                    GameSpeed speed;
                    if (!speeds.TryGetValue(orderManager.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
                    {
                        return("Unknown");
                    }

                    return(speed.Name);
                };

                gameSpeed.OnMouseDown = _ =>
                {
                    var options = speeds.Select(s => new DropDownOption
                    {
                        Title      = s.Value.Name,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.GameSpeedType == s.Key,
                        OnClick    = () => orderManager.IssueOrder(Order.Command("gamespeed {0}".F(s.Key)))
                    });

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };

                    gameSpeed.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var exploredMap = optionsBin.GetOrNull <CheckboxWidget>("EXPLORED_MAP_CHECKBOX");

            if (exploredMap != null)
            {
                exploredMap.IsChecked  = () => !orderManager.LobbyInfo.GlobalSettings.Shroud;
                exploredMap.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
                exploredMap.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                           "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
            }

            var enableFog = optionsBin.GetOrNull <CheckboxWidget>("FOG_CHECKBOX");

            if (enableFog != null)
            {
                enableFog.IsChecked  = () => orderManager.LobbyInfo.GlobalSettings.Fog;
                enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
                enableFog.OnClick    = () => orderManager.IssueOrder(Order.Command(
                                                                         "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
            }

            var disconnectButton = lobby.Get <ButtonWidget>("DISCONNECT_BUTTON");

            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            if (skirmishMode)
            {
                disconnectButton.Text = "Back";
            }

            var globalChat      = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get <ButtonWidget>("GLOBALCHAT_TAB");

            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;

            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                {
                    return(globalChatLabel);
                }

                return(globalChatLabel + " ({0})".F(globalChatUnreadMessages));
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count;

            var lobbyChat = lobby.Get("LOBBYCHAT");

            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get <LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                {
                    return(true);
                }

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return(true);
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text           = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                {
                    return(SwitchTeamChat());
                }
                else
                {
                    return(true);
                }
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return(true); };

            var lobbyChatTab = lobby.Get <ButtonWidget>("LOBBYCHAT_TAB");

            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;

            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                {
                    return(lobbyChatLabel);
                }

                return(lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages));
            };

            lobbyChatPanel = lobby.Get <ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate   = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull <ButtonWidget>("SETTINGS_BUTTON");

            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot          = orderManager.LobbyInfo.FirstEmptyBotSlot();
                    var bot           = modRules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (slot != null && bot != null)
                    {
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
                    }
                });
            }
        }
Пример #2
0
		internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
		{
			lobby = widget;
			this.orderManager = orderManager;
			this.onStart = onStart;
			this.onExit = onExit;
			this.skirmishMode = skirmishMode;
			this.modRules = modRules;
			shellmapWorld = worldRenderer.World;

			orderManager.AddChatLine += AddChatLine;
			Game.LobbyInfoChanged += UpdateCurrentMap;
			Game.LobbyInfoChanged += UpdatePlayerList;
			Game.BeforeGameStart += OnGameStart;
			Game.ConnectionStateChanged += ConnectionStateChanged;

			var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
			if (name != null)
				name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

			Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
			{
				{ "orderManager", orderManager },
				{ "lobby", this }
			});

			UpdateCurrentMap();

			var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
			playerBin.IsVisible = () => panel == PanelType.Players;

			players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
			editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
			nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
			emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
			editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
			nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
			newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
			colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
			colorPreview.Color = Game.Settings.Player.Color;

			foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
				factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

			var gameStarting = false;
			Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
				panel == PanelType.Kick || panel == PanelType.ForceStart ||
				orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

			var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
			if (mapButton != null)
			{
				mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
					orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
				mapButton.OnClick = () =>
				{
					var onSelect = new Action<string>(uid =>
					{
						// Don't select the same map again
						if (uid == Map.Uid)
							return;

						orderManager.IssueOrder(Order.Command("map " + uid));
						Game.Settings.Server.Map = uid;
						Game.Settings.Save();
					});

					Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
					{
						{ "initialMap", Map.Uid },
						{ "initialTab", MapClassification.System },
						{ "onExit", DoNothing },
						{ "onSelect", Game.IsHost ? onSelect : null },
						{ "filter", MapVisibility.Lobby },
					});
				};
			}

			var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
			if (slotsButton != null)
			{
				slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
					Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

				var botNames = modRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
				slotsButton.OnMouseDown = _ =>
				{
					var options = new Dictionary<string, IEnumerable<DropDownOption>>();

					var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
					if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
					{
						var botOptions = new List<DropDownOption>()
						{
							new DropDownOption()
							{
								Title = "Add",
								IsSelected = () => false,
								OnClick = () =>
								{
									foreach (var slot in orderManager.LobbyInfo.Slots)
									{
										var bot = botNames.Random(Game.CosmeticRandom);
										var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
										if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
											orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
									}
								}
							}
						};

						if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
						{
							botOptions.Add(new DropDownOption()
							{
								Title = "Remove",
								IsSelected = () => false,
								OnClick = () =>
								{
									foreach (var slot in orderManager.LobbyInfo.Slots)
									{
										var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
										if (c != null && c.Bot != null)
											orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
									}
								}
							});
						}

						options.Add("Configure Bots", botOptions);
					}

					var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
					if (teamCount >= 1)
					{
						var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
						{
							Title = "{0} Teams".F(d),
							IsSelected = () => false,
							OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
						}).ToList();

						if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
						{
							teamOptions.Add(new DropDownOption
							{
								Title = "Humans vs Bots",
								IsSelected = () => false,
								OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
							});
						}

						teamOptions.Add(new DropDownOption
						{
							Title = "Free for all",
							IsSelected = () => false,
							OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
						});

						options.Add("Configure Teams", teamOptions);
					}

					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};
					slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
				};
			}

			var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
			optionsBin.IsVisible = () => panel == PanelType.Options;

			var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
			{
				{ "onExit", DoNothing },
				{ "world", worldRenderer.World }
			});
			musicBin.IsVisible = () => panel == PanelType.Music;

			var optionsTab = lobby.Get<ButtonWidget>("OPTIONS_TAB");
			optionsTab.IsHighlighted = () => panel == PanelType.Options;
			optionsTab.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
			optionsTab.OnClick = () => panel = PanelType.Options;

			var playersTab = lobby.Get<ButtonWidget>("PLAYERS_TAB");
			playersTab.IsHighlighted = () => panel == PanelType.Players;
			playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
			playersTab.OnClick = () => panel = PanelType.Players;

			var musicTab = lobby.Get<ButtonWidget>("MUSIC_TAB");
			musicTab.IsHighlighted = () => panel == PanelType.Music;
			musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
			musicTab.OnClick = () => panel = PanelType.Music;

			// Force start panel
			Action startGame = () =>
			{
				gameStarting = true;
				orderManager.IssueOrder(Order.Command("startgame"));
			};

			var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
			if (startGameButton != null)
			{
				startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
					orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
				startGameButton.OnClick = () =>
				{
					// Bots and admins don't count
					if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
						panel = PanelType.ForceStart;
					else
						startGame();
				};
			}

			var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
			forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
			forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
			forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
			forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

			// Options panel
			var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
			if (allowCheats != null)
			{
				allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
				allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
				allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
						"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
			}

			var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
			if (crates != null)
			{
				crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
				crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
				crates.OnClick = () => orderManager.IssueOrder(Order.Command(
					"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
			}

			var creeps = optionsBin.GetOrNull<CheckboxWidget>("CREEPS_CHECKBOX");
			if (creeps != null)
			{
				creeps.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Creeps;
				creeps.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Creeps.HasValue || configurationDisabled();
				creeps.OnClick = () => orderManager.IssueOrder(Order.Command(
					"creeps {0}".F(!orderManager.LobbyInfo.GlobalSettings.Creeps)));
			}

			var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
			if (allybuildradius != null)
			{
				allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
				allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
				allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
					"allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
			}

			var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
			if (fragileAlliance != null)
			{
				fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
				fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
				fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
					"fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
			}

			var shortGame = optionsBin.GetOrNull<CheckboxWidget>("SHORTGAME_CHECKBOX");
			if (shortGame != null)
			{
				shortGame.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.ShortGame;
				shortGame.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.ShortGame.HasValue || configurationDisabled();
				shortGame.OnClick = () => orderManager.IssueOrder(Order.Command(
					"shortgame {0}".F(!orderManager.LobbyInfo.GlobalSettings.ShortGame)));
			}

			var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
			if (difficulty != null)
			{
				difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
				difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
				difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
				difficulty.OnMouseDown = _ =>
				{
					var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
					{
						Title = d,
						IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
						OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
					});
					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};
					difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
				};

				optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
			}

			var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
			if (startingUnits != null)
			{
				var startUnitsInfo = modRules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
				var classes = startUnitsInfo.Select(a => a.Class).Distinct();
				Func<string, string> className = c =>
				{
					var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
					return selectedClass != null ? selectedClass : c;
				};

				startingUnits.IsDisabled = () => Map.Status != MapStatus.Available ||
					!Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
				startingUnits.GetText = () => Map.Status != MapStatus.Available ||
					!Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
				startingUnits.OnMouseDown = _ =>
				{
					var options = classes.Select(c => new DropDownOption
					{
						Title = className(c),
						IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
						OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
					});

					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};

					startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
				};

				optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
			}

			var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
			if (startingCash != null)
			{
				startingCash.IsDisabled = () => Map.Status != MapStatus.Available ||
					Map.Map.Options.StartingCash.HasValue || configurationDisabled();
				startingCash.GetText = () => Map.Status != MapStatus.Available ||
					Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
				startingCash.OnMouseDown = _ =>
				{
					var options = modRules.Actors["player"].TraitInfo<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
					{
						Title = "${0}".F(c),
						IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
						OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
					});

					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};

					startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
				};
			}

			var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
			if (techLevel != null)
			{
				var techTraits = modRules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>().ToList();
				techLevel.IsVisible = () => techTraits.Count > 0;

				var techLevelDescription = optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC");
				if (techLevelDescription != null)
					techLevelDescription.IsVisible = () => techTraits.Count > 0;

				techLevel.IsDisabled = () => Map.Status != MapStatus.Available ||
					Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Count <= 1;
				techLevel.GetText = () => Map.Status != MapStatus.Available ||
					Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
				techLevel.OnMouseDown = _ =>
				{
					var options = techTraits.Select(c => new DropDownOption
					{
						Title = "{0}".F(c.Name),
						IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
						OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
					});

					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};

					techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
				};
			}

			var gameSpeed = optionsBin.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
			if (gameSpeed != null)
			{
				var speeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds;

				gameSpeed.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
				gameSpeed.GetText = () =>
				{
					if (Map.Status != MapStatus.Available)
						return "Not Available";

					GameSpeed speed;
					if (!speeds.TryGetValue(orderManager.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
						return "Unknown";

					return speed.Name;
				};

				gameSpeed.OnMouseDown = _ =>
				{
					var options = speeds.Select(s => new DropDownOption
					{
						Title = s.Value.Name,
						IsSelected = () => orderManager.LobbyInfo.GlobalSettings.GameSpeedType == s.Key,
						OnClick = () => orderManager.IssueOrder(Order.Command("gamespeed {0}".F(s.Key)))
					});

					Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
					{
						var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
						item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
						return item;
					};

					gameSpeed.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
				};
			}

			var exploredMap = optionsBin.GetOrNull<CheckboxWidget>("EXPLORED_MAP_CHECKBOX");
			if (exploredMap != null)
			{
				exploredMap.IsChecked = () => !orderManager.LobbyInfo.GlobalSettings.Shroud;
				exploredMap.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
				exploredMap.OnClick = () => orderManager.IssueOrder(Order.Command(
					"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
			}

			var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
			if (enableFog != null)
			{
				enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
				enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
				enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
					"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
			}

			var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
			disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

			if (skirmishMode)
				disconnectButton.Text = "Back";

			var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
			var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");

			globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

			var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
			globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
			globalChatTab.OnClick = () =>
			{
				chatPanel = ChatPanelType.Global;
				globalChatInput.TakeKeyboardFocus();
			};

			var globalChatLabel = globalChatTab.Text;
			globalChatTab.GetText = () =>
			{
				if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
					return globalChatLabel;

				return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
			};

			globalChatLastReadMessages = Game.GlobalChat.History.Count;

			var lobbyChat = lobby.Get("LOBBYCHAT");
			lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

			chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
			var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
			chatTextField.TakeKeyboardFocus();
			chatTextField.OnEnterKey = () =>
			{
				if (chatTextField.Text.Length == 0)
					return true;

				// Always scroll to bottom when we've typed something
				lobbyChatPanel.ScrollToBottom();

				orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
				chatTextField.Text = "";
				return true;
			};

			chatTextField.OnTabKey = () =>
			{
				var previousText = chatTextField.Text;
				chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
				chatTextField.CursorPosition = chatTextField.Text.Length;

				if (chatTextField.Text == previousText)
					return SwitchTeamChat();
				else
					return true;
			};

			chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };

			var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
			lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
			lobbyChatTab.OnClick = () =>
			{
				chatPanel = ChatPanelType.Lobby;
				chatTextField.TakeKeyboardFocus();
			};

			var lobbyChatLabel = lobbyChatTab.Text;
			lobbyChatTab.GetText = () =>
			{
				if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
					return lobbyChatLabel;

				return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
			};

			lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
			chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
			lobbyChatPanel.RemoveChildren();

			var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
			if (settingsButton != null)
			{
				settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
				{
					{ "onExit", DoNothing },
					{ "worldRenderer", worldRenderer }
				});
			}

			// Add a bot on the first lobbyinfo update
			if (skirmishMode)
			{
				Game.LobbyInfoChanged += WidgetUtils.Once(() =>
				{
					var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
					var bot = modRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name).FirstOrDefault();
					var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
					if (slot != null && bot != null)
						orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
				});
			}
		}
Пример #3
0
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
                            Action onExit, Action onStart, bool skirmishMode)
        {
            map               = MapCache.UnknownMap;
            lobby             = widget;
            this.modData      = modData;
            this.orderManager = orderManager;
            this.onStart      = onStart;
            this.onExit       = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            services = modData.Manifest.Get <WebServices>();

            orderManager.AddChatLine    += AddChatLine;
            Game.LobbyInfoChanged       += UpdateCurrentMap;
            Game.LobbyInfoChanged       += UpdatePlayerList;
            Game.BeforeGameStart        += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull <LabelWidget>("SERVER_NAME");

            if (name != null)
            {
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;
            }

            Ui.LoadWidget("MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "getMap", (Func <MapPreview>)(() => map) },
                { "onMouseDown", (Action <MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
                                                                                     LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi)) },
                { "getSpawnOccupants", (Func <MapPreview, Dictionary <CPos, SpawnOccupant> >)(mapPreview => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, mapPreview)) },
                { "showUnoccupiedSpawnpoints", true },
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get <ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate       = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate    = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate            = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate    = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate         = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview       = lobby.Get <ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos <FactionInfo>())
            {
                factions.Add(f.InternalName, new LobbyFaction {
                    Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description
                });
            }

            var         gameStarting          = false;
            Func <bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                                                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                                !map.RulesLoaded || map.InvalidCustomRules ||
                                                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull <ButtonWidget>("CHANGEMAP_BUTTON");

            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                                       orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action <string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == map.Uid)
                        {
                            return;
                        }

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull <DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");

            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                                         (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                                          orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botTypes = map.Rules.Actors["player"].TraitInfos <IBotInfo>().Select(t => t.Type);
                    var options  = new Dictionary <string, IEnumerable <DropDownOption> >();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List <DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title      = "Add",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botTypes.Random(Game.CosmeticRandom);
                                        var c   = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                        }
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title      = "Remove",
                                IsSelected = () => false,
                                OnClick    = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                        {
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                        }
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title      = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title      = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title      = "Free for all",
                            IsSelected = () => false,
                            OnClick    = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func <DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get <LabelWidget>("LABEL").GetText = () => option.Title;
                        return(item);
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });

            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get <ButtonWidget>("OPTIONS_TAB");

            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled    = () => !map.RulesLoaded || map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick       = () => panel = PanelType.Options;

            var playersTab = lobby.Get <ButtonWidget>("PLAYERS_TAB");

            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick       = () => panel = PanelType.Players;

            var musicTab = lobby.Get <ButtonWidget>("MUSIC_TAB");

            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled    = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick       = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull <ButtonWidget>("START_GAME_BUTTON");

            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || map.Status != MapStatus.Available ||
                                             orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                                             (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.NonBotPlayers.Count() < 2);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                    {
                        panel = PanelType.ForceStart;
                    }
                    else
                    {
                        startGame();
                    }
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());

            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible               = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get <ButtonWidget>("OK_BUTTON").OnClick     = startGame;
            forceStartBin.Get <ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var optionCheckboxes = new Dictionary <string, string>()
            {
                { "EXPLORED_MAP_CHECKBOX", "explored" },
                { "CRATES_CHECKBOX", "crates" },
                { "SHORTGAME_CHECKBOX", "shortgame" },
                { "FOG_CHECKBOX", "fog" },
                { "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
                { "ALLOWCHEATS_CHECKBOX", "cheats" },
                { "CREEPS_CHECKBOX", "creeps" },
            };

            foreach (var kv in optionCheckboxes)
            {
                var checkbox = optionsBin.GetOrNull <CheckboxWidget>(kv.Key);
                if (checkbox != null)
                {
                    var option = new CachedTransform <Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var visible = new CachedTransform <Session.Global, bool>(
                        gs => gs.LobbyOptions.ContainsKey(kv.Value));

                    checkbox.IsVisible  = () => visible.Update(orderManager.LobbyInfo.GlobalSettings);
                    checkbox.IsChecked  = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
                    checkbox.IsDisabled = () => configurationDisabled() ||
                                          option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
                    checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
                                                                         "option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
                }
            }

            var optionDropdowns = new Dictionary <string, string>()
            {
                { "TECHLEVEL", "techlevel" },
                { "STARTINGUNITS", "startingunits" },
                { "STARTINGCASH", "startingcash" },
                { "DIFFICULTY", "difficulty" },
                { "GAMESPEED", "gamespeed" }
            };

            var allOptions = new CachedTransform <MapPreview, LobbyOption[]>(
                mapPreview => mapPreview.Rules.Actors["player"].TraitInfos <ILobbyOptions>()
                .Concat(mapPreview.Rules.Actors["world"].TraitInfos <ILobbyOptions>())
                .SelectMany(t => t.LobbyOptions(mapPreview.Rules))
                .ToArray());

            foreach (var kv in optionDropdowns)
            {
                var dropdown = optionsBin.GetOrNull <DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
                if (dropdown != null)
                {
                    var optionValue = new CachedTransform <Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var option = new CachedTransform <MapPreview, LobbyOption>(
                        mapPreview => allOptions.Update(mapPreview).FirstOrDefault(o => o.Id == kv.Value));

                    var getOptionLabel = new CachedTransform <string, string>(id =>
                    {
                        string value;
                        if (id == null || !option.Update(map).Values.TryGetValue(id, out value))
                        {
                            return("Not Available");
                        }

                        return(value);
                    });

                    dropdown.GetText    = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
                    dropdown.IsVisible  = () => option.Update(map) != null;
                    dropdown.IsDisabled = () => configurationDisabled() ||
                                          optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;

                    dropdown.OnMouseDown = _ =>
                    {
                        Func <KeyValuePair <string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
                        {
                            Func <bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
                            Action      onClick    = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));

                            var item = ScrollItemWidget.Setup(template, isSelected, onClick);
                            item.Get <LabelWidget>("LABEL").GetText = () => c.Value;
                            return(item);
                        };

                        var options = option.Update(map).Values;
                        dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                    };

                    var label = optionsBin.GetOrNull(kv.Key + "_DESC");
                    if (label != null)
                    {
                        label.IsVisible = () => option.Update(map) != null;
                    }
                }
            }

            var disconnectButton = lobby.Get <ButtonWidget>("DISCONNECT_BUTTON");

            disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };

            if (skirmishMode)
            {
                disconnectButton.Text = "Back";
            }

            var globalChat      = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get <ButtonWidget>("GLOBALCHAT_TAB");

            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;

            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                {
                    return(globalChatLabel);
                }

                return(globalChatLabel + " ({0})".F(globalChatUnreadMessages));
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);

            var lobbyChat = lobby.Get("LOBBYCHAT");

            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get <LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get <TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.MaxLength = UnitOrders.ChatMessageMaxLength;

            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                {
                    return(true);
                }

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return(true);
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text           = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                {
                    return(SwitchTeamChat());
                }
                else
                {
                    return(true);
                }
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return(true); };

            var lobbyChatTab = lobby.Get <ButtonWidget>("LOBBYCHAT_TAB");

            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick       = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;

            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                {
                    return(lobbyChatLabel);
                }

                return(lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages));
            };

            lobbyChatPanel = lobby.Get <ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate   = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull <ButtonWidget>("SETTINGS_BUTTON");

            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                addBotOnMapLoad = true;
            }
        }
Пример #4
0
        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode)
        {
            Map = MapCache.UnknownMap;
            lobby = widget;
            this.modData = modData;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                !Map.RulesLoaded || Map.InvalidCustomRules ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                    orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botNames = Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var musicBin = Ui.LoadWidget("LOBBY_MUSIC_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs
            {
                { "onExit", DoNothing },
                { "world", worldRenderer.World }
            });
            musicBin.IsVisible = () => panel == PanelType.Music;

            var optionsTab = lobby.Get<ButtonWidget>("OPTIONS_TAB");
            optionsTab.IsHighlighted = () => panel == PanelType.Options;
            optionsTab.IsDisabled = () => !Map.RulesLoaded || Map.InvalidCustomRules || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsTab.OnClick = () => panel = PanelType.Options;

            var playersTab = lobby.Get<ButtonWidget>("PLAYERS_TAB");
            playersTab.IsHighlighted = () => panel == PanelType.Players;
            playersTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            playersTab.OnClick = () => panel = PanelType.Players;

            var musicTab = lobby.Get<ButtonWidget>("MUSIC_TAB");
            musicTab.IsHighlighted = () => panel == PanelType.Music;
            musicTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
            musicTab.OnClick = () => panel = PanelType.Music;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.Status != MapStatus.Available ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
                    (!orderManager.LobbyInfo.GlobalSettings.EnableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);

                startGameButton.OnClick = () =>
                {
                    // Bots and admins don't count
                    if (orderManager.LobbyInfo.Clients.Any(c => c.Slot != null && !c.IsAdmin && c.Bot == null && !c.IsReady))
                        panel = PanelType.ForceStart;
                    else
                        startGame();
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
            forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var optionCheckboxes = new Dictionary<string, string>()
            {
                { "EXPLORED_MAP_CHECKBOX", "explored" },
                { "CRATES_CHECKBOX", "crates" },
                { "SHORTGAME_CHECKBOX", "shortgame" },
                { "FOG_CHECKBOX", "fog" },
                { "ALLYBUILDRADIUS_CHECKBOX", "allybuild" },
                { "ALLOWCHEATS_CHECKBOX", "cheats" },
                { "CREEPS_CHECKBOX", "creeps" },
            };

            foreach (var kv in optionCheckboxes)
            {
                var checkbox = optionsBin.GetOrNull<CheckboxWidget>(kv.Key);
                if (checkbox != null)
                {
                    var option = new CachedTransform<Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var visible = new CachedTransform<Session.Global, bool>(
                        gs => gs.LobbyOptions.ContainsKey(kv.Value));

                    checkbox.IsVisible = () => visible.Update(orderManager.LobbyInfo.GlobalSettings);
                    checkbox.IsChecked = () => option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled;
                    checkbox.IsDisabled = () => configurationDisabled() ||
                        option.Update(orderManager.LobbyInfo.GlobalSettings).Locked;
                    checkbox.OnClick = () => orderManager.IssueOrder(Order.Command(
                        "option {0} {1}".F(kv.Value, !option.Update(orderManager.LobbyInfo.GlobalSettings).Enabled)));
                }
            }

            var optionDropdowns = new Dictionary<string, string>()
            {
                { "TECHLEVEL", "techlevel" },
                { "STARTINGUNITS", "startingunits" },
                { "STARTINGCASH", "startingcash" },
                { "DIFFICULTY", "difficulty" },
                { "GAMESPEED", "gamespeed" }
            };

            var allOptions = new CachedTransform<MapPreview, LobbyOption[]>(
                map => map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
                    .Concat(map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
                    .SelectMany(t => t.LobbyOptions(map.Rules))
                    .ToArray());

            foreach (var kv in optionDropdowns)
            {
                var dropdown = optionsBin.GetOrNull<DropDownButtonWidget>(kv.Key + "_DROPDOWNBUTTON");
                if (dropdown != null)
                {
                    var optionValue = new CachedTransform<Session.Global, Session.LobbyOptionState>(
                        gs => gs.LobbyOptions[kv.Value]);

                    var option = new CachedTransform<MapPreview, LobbyOption>(
                        map => allOptions.Update(map).FirstOrDefault(o => o.Id == kv.Value));

                    var getOptionLabel = new CachedTransform<string, string>(id =>
                    {
                        string value;
                        if (id == null || !option.Update(Map).Values.TryGetValue(id, out value))
                            return "Not Available";

                        return value;
                    });

                    dropdown.GetText = () => getOptionLabel.Update(optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value);
                    dropdown.IsVisible = () => option.Update(Map) != null;
                    dropdown.IsDisabled = () => configurationDisabled() ||
                        optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Locked;

                    dropdown.OnMouseDown = _ =>
                    {
                        Func<KeyValuePair<string, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (c, template) =>
                        {
                            Func<bool> isSelected = () => optionValue.Update(orderManager.LobbyInfo.GlobalSettings).Value == c.Key;
                            Action onClick = () => orderManager.IssueOrder(Order.Command("option {0} {1}".F(kv.Value, c.Key)));

                            var item = ScrollItemWidget.Setup(template, isSelected, onClick);
                            item.Get<LabelWidget>("LABEL").GetText = () => c.Value;
                            return item;
                        };

                        var options = option.Update(Map).Values;
                        dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                    };

                    var label = optionsBin.GetOrNull(kv.Key + "_DESC");
                    if (label != null)
                        label.IsVisible = () => option.Update(Map) != null;
                }
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };

            if (skirmishMode)
                disconnectButton.Text = "Back";

            var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
            var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;

            var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
            globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
            globalChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Global;
                globalChatInput.TakeKeyboardFocus();
            };

            var globalChatLabel = globalChatTab.Text;
            globalChatTab.GetText = () =>
            {
                if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
                    return globalChatLabel;

                return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
            };

            globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);

            var lobbyChat = lobby.Get("LOBBYCHAT");
            lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;

            chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            chatTextField.TakeKeyboardFocus();
            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                // Always scroll to bottom when we've typed something
                lobbyChatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                var previousText = chatTextField.Text;
                chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;

                if (chatTextField.Text == previousText)
                    return SwitchTeamChat();
                else
                    return true;
            };

            chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };

            var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
            lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
            lobbyChatTab.OnClick = () =>
            {
                chatPanel = ChatPanelType.Lobby;
                chatTextField.TakeKeyboardFocus();
            };

            var lobbyChatLabel = lobbyChatTab.Text;
            lobbyChatTab.GetText = () =>
            {
                if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
                    return lobbyChatLabel;

                return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
            };

            lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
            lobbyChatPanel.RemoveChildren();

            var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
                addBotOnMapLoad = true;
        }