// TODO move to CC internal bool ValidateAddSimple(ChassisDef chassisDef, ChassisLocations location, MechComponentDef newComponentDef) { if (newComponentDef.ComponentType != ComponentType.Weapon) { return(true); } var chassisLocationDef = chassisDef.GetLocationDef(location); var hardpoints = chassisLocationDef.Hardpoints; if (hardpoints == null) { // how can this happen? is this from the properties widget? //Control.mod.Logger.LogDebug($"hardpoints is null"); return(true); } var calc = new HardpointOmniUsageCalculator(null, hardpoints); return(calc.CanAdd(newComponentDef)); }
private int GetMaxSlots(ChassisLocations location) { return(Chassis.GetLocationDef(location).InventorySlots); }