Пример #1
0
    public void Init()
    {
        m_playerBoost      = (PlayerBoost)GetComponent(typeof(PlayerBoost));
        m_playerTilt       = (PlayerTilt)GetComponent(typeof(PlayerTilt));
        m_playerRoll       = (PlayerRoll)GetComponent(typeof(PlayerRoll));
        m_playerRetroBoost = (PlayerRetroBoost)GetComponent(typeof(PlayerRetroBoost));
        m_playerCollision  = (PlayerCollision)GetComponent(typeof(PlayerCollision));

        m_playerBoost.Init();
        m_playerTilt.Init();
        m_playerRoll.Init();
        m_playerRetroBoost.Init();

        m_currentOffset = new Vector3(0.5f, 0.5f, 0f);
        m_targetOffset  = m_currentOffset;
        m_offsetDelta   = Vector3.zero;
        m_prevOffset    = Vector3.zero;

        m_targetSpeed  = m_normalSpeed;
        m_currentSpeed = 0f;

        m_targetRot = Vector3.forward;

        SegmentManager.Init();

        m_pathPosition     = SegmentManager.instance.GetNextPosition(0f);
        transform.position = m_pathPosition;

        transform.rotation = Quaternion.identity;

        if (!m_camera)
        {
            m_camera = (ChaseCamera)GameObject.FindObjectOfType(typeof(ChaseCamera));
        }

        m_camera.Init(this);

        m_camera.UpdateCamera();
    }