public static void showChartBoostMoreGamesAd() { if (SSAdInitializer.ChartBoostActiveStaticFlag) { ChartBoostBinding.showMoreApps(); } }
//-------------------- NATIVE AD FUNCTIONS ------------------- public static void showChartBoostFullScreenAd() { if (SSAdInitializer.ChartBoostActiveStaticFlag) { ChartBoostBinding.showInterstitial(null); } }
void onPurchasing(SuppliesUIObject item, GameObject tag) { if (tag.tag == "GoldButton") { Debug.Log(tag.name); if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Gold Buy Attempt"); } if (tag.name == "Gold") { tweenIn(); } else if (tag.name == "GoldButtonBG") { tweenOut(); } else if (tag.name == "Coins_L1") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_200, 1); #endif } else if (tag.name == "Coins_L2") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_500, 1); #endif } else if (tag.name == "Coins_L3") { #if UNITY_ANDROID || UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX tweenOut(); #elif UNITY_IPHONE EtceteraBinding.showBezelActivityViewWithLabel("Connecting to iTunes Store..."); StoreKitBinding.purchaseProduct(MainMenuController.GOLD_4000, 1); #endif } } }
public override void Init() { PRODUCT_IDENTIFIERS[0] = GOLD_200; PRODUCT_IDENTIFIERS[1] = GOLD_500; PRODUCT_IDENTIFIERS[2] = GOLD_4000; Application.targetFrameRate = 45; GameObject gcm; GameObject skm; GameObject etcm; GameObject etcl; GameObject cbm; if (GameObject.Find("GameCenterManager") == null && GameObject.Find("GameCenterManager(Clone)") == null) { gcm = (GameObject)Instantiate(Resources.Load(PRIME31_DIRECTORY + "GameCenterManager")); } if (GameObject.Find("StoreKitManager") == null && GameObject.Find("StoreKitManager(Clone)") == null) { skm = (GameObject)Instantiate(Resources.Load(PRIME31_DIRECTORY + "StoreKitManager")); } if (GameObject.Find("EtceteraManager") == null && GameObject.Find("EtceteraManager(Clone)") == null) { etcm = (GameObject)Instantiate(Resources.Load(PRIME31_DIRECTORY + "EtceteraManager")); } if (GameObject.Find("EtceteraEventListener") == null && GameObject.Find("EtceteraEventListener(Clone)") == null) { etcl = (GameObject)Instantiate(Resources.Load(PRIME31_DIRECTORY + "EtceteraEventListener")); } if (GameObject.Find("ChartBoostManager") == null && GameObject.Find("ChartBoostManager(Clone)") == null) { cbm = (GameObject)Instantiate(Resources.Load(PRIME31_DIRECTORY + "ChartBoostManager")); } #if UNITY_IPHONE ChartBoostBinding.init(CHARTBOOST_APPID, CHARTBOOST_SIGNATURE); StoreKitBinding.requestProductData(PRODUCT_IDENTIFIERS); if (GameCenterBinding.isGameCenterAvailable()) { GameCenterBinding.authenticateLocalPlayer(); } #endif }
void onUIUpdate(Gun gun, PlayerController._GameState state, GameObject clicked, EnemyStats stats) { if (clicked == gameObject && state != PlayerController._GameState.None) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Health Pack Use"); } switch (name) { case "HPackTiny": DBAccess.instance.userPrefs.useHealthPack(0); tweenScale(); break; case "HPackSmall": DBAccess.instance.userPrefs.useHealthPack(1); tweenScale(); break; case "HPackMedium": DBAccess.instance.userPrefs.useHealthPack(2); tweenScale(); break; case "HPackLarge": DBAccess.instance.userPrefs.useHealthPack(3); tweenScale(); break; case "HPackHuge": DBAccess.instance.userPrefs.useHealthPack(4); tweenScale(); break; default: break; } } }
void onUIUpdate(Gun gun, PlayerController._GameState state, GameObject clicked, EnemyStats stats) { if (clicked == gameObject) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Quit Button Event"); UnityEngine.Debug.Log("QuitSprite.cs: onUIUpdate: Quit Button Event"); } DBAccess.instance.userPrefs.playCount++; if (onQuit != null) { onQuit(); } } /*if( state == PlayerController._GameState.Reload ) * { * iTween.MoveTo( PARENT, iTween.Hash( * "y", TWEEN_POS, * "islocal", true, * "time", 0.4f, * "easetype", iTween.EaseType.easeOutBack * ) * ); * } * if( state == PlayerController._GameState.Active || state == PlayerController._GameState.IsReloading ) * { * iTween.MoveTo( PARENT, iTween.Hash( * "y", RESET_POS, * "islocal", true, * "time", 0.4f, * "easetype", iTween.EaseType.easeInBack * ) * ); * }*/ }
void onPause() { // Disable Pause in Reload Mode // Bugfix hack: Pause does not release in Reload Menu. if (GameState == _GameState.Reload) { UnityEngine.Debug.Log("PlayerController.cs: Bypass Pause in Reload Menu"); return; } if (Time.timeScale == 1) { _cachedAxes = axes; _cachedGameState = GameState; axes = RotationAxes.None; GameState = _GameState.Paused; audioSources[10].mute = true; audioSources[11].mute = true; Time.timeScale = 0; if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("On Pause Event"); } } else { axes = _cachedAxes; GameState = _cachedGameState; audioSources[10].mute = false; audioSources[11].mute = false; Time.timeScale = 1; } }
void Update() { // Raycast checking for where to route information and what events / SendMessages to use. if (Input.GetMouseButtonDown(0)) { if (instance.menuState != MenuState.InTransition) { Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; //Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow, 3f); if (Physics.Raycast(ray, out hit, 100f)) { if (hit.collider.tag == "MainUI") { hit.collider.gameObject.SendMessage("onMenuClick", instance, SendMessageOptions.DontRequireReceiver); } else if (hit.collider.gameObject.layer == 11 && instance.menuState == MainMenuController.MenuState.Character) { DBAccess.instance.userPrefs.enemyName = findTaggedParent(hit.collider.transform).tag; DBAccess.instance.enemyStats = findTaggedParent(hit.collider.transform).GetComponent <EnemySelectStats>().stats; if (DBAccess.instance.userPrefs.playCount == 0) { StartCoroutine(loadNextLevel(1)); //Tutorial Scene } else { StartCoroutine(loadNextLevel(2)); //Demo Scene } } else if (hit.collider.tag == "StoreUI") { onStoreClick(hit.collider.GetComponent <SuppliesUIObject>(), instance.menuState, hit.collider.gameObject); } else if (hit.collider.tag == "BuyButton") { onPurchasableClick(hit.collider.gameObject); if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Buy Item Attempt"); } } else if (hit.collider.tag == "GoldButton") { onPurchasableClick(hit.collider.gameObject); } else if (hit.collider.tag == "StashUI") { onStashClick(hit.collider.GetComponent <SuppliesUIObject>(), instance.menuState, hit.collider.gameObject); } else if (hit.collider.tag == "OptionsUI") { GameObject clicked = hit.collider.gameObject; if (clicked.name.Contains("Sound")) { clicked.SendMessage("hitByRayCast", SendMessageOptions.DontRequireReceiver); } else if (clicked.name.Contains("Music")) { clicked.SendMessage("hitByRayCast", SendMessageOptions.DontRequireReceiver); } else if (clicked.name.Contains("Control")) { clicked.SendMessage("hitByRayCast", SendMessageOptions.DontRequireReceiver); } else if (clicked.name.Contains("GameCenter")) { clicked.SendMessage("hitByRayCast", SendMessageOptions.DontRequireReceiver); } else if (clicked.name.Contains("Play")) { StartCoroutine(loadNextLevel(1)); } else if (clicked.name.Contains("Background More Apps")) { Debug.Log("Options More Apps"); if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.showMoreApps(); ChartBoostBinding.trackEvent("Options More Apps Click"); } } } else if (hit.collider.tag == "CharacterUI") { EnemySelectPopulator e = GameObject.Find("EnemyGroupingParent").GetComponent <EnemySelectPopulator>(); if (hit.collider.name == "Arrow Right" && e.characterIndex < 4) { instance.menuState = MainMenuController.MenuState.InTransition; hit.collider.SendMessage("hitByRayCast", hit.collider.gameObject, SendMessageOptions.DontRequireReceiver); if (onCharacterArrow != null) { onCharacterArrow(true); } } if (hit.collider.name == "Arrow Left" && e.characterIndex > 0) { instance.menuState = MainMenuController.MenuState.InTransition; hit.collider.SendMessage("hitByRayCast", hit.collider.gameObject, SendMessageOptions.DontRequireReceiver); if (onCharacterArrow != null) { onCharacterArrow(false); } } if (hit.collider.name.Contains("Background More Apps")) { Debug.Log("Character More Apps"); if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.showMoreApps(); ChartBoostBinding.trackEvent("Character Select More Apps Click"); } } } } } } }
void onMenuClick(MainMenuController mmc) { mmc.setOffset(); if (mmc.menuState == MainMenuController.MenuState.Main) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("On Options Click"); } mmc.menuIsInTransition(); StartCoroutine ( mmc.thisGO.animation.PlayWithOptions("MainOptions", () => { mmc.applyOffset(); }, () => { StartCoroutine ( mmc.thisGO.animation.PlayWithOptions("OptionsStart", () => { mmc.menuState = MainMenuController.MenuState.Options; mmc.thisGO.animation.Play("OptionsIdle"); } ) ); } )); } else if (mmc.menuState == MainMenuController.MenuState.Options) { mmc.menuIsInTransition(); StartCoroutine ( mmc.thisGO.animation.PlayWithOptions("OptionsBack", () => { mmc.applyOffset(); }, () => { mmc.playMenuStart(); } ) ); } else if (mmc.menuState == MainMenuController.MenuState.Character) { mmc.menuIsInTransition(); StartCoroutine ( mmc.thisGO.animation.PlayWithOptions("EnemySelBack", () => { mmc.applyOffset(); }, () => { mmc.playMenuStart(); } ) ); if (onOptionsBack != null) { onOptionsBack(); } } else if (mmc.menuState == MainMenuController.MenuState.Store) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("On Store Enter"); } mmc.menuIsInTransition(); StartCoroutine ( mmc.thisGO.animation.PlayWithOptions("SuppliesBack", () => { mmc.applyOffset(); }, () => { mmc.playMenuStart(); } ) ); } }
// Method for when hit by Enemy bullet or projectile private void hitByEnemy(EnemyStats stats) { //Debug.Log("Player: OUCH, I GOT HIT"); iTween.ShakePosition(gameObject, iTween.Hash( "amount", new Vector3(0.4f, 0.4f, 0.4f), "time", 0.5f, "oncompletetarget", gameObject, "oncomplete", "resetPos" )); DBAccess.instance.userPrefs.health -= stats.damage; audioSources[Random.Range(3, 5)].Play(); if (DBAccess.instance.userPrefs.health > 0) { if (onHitByEnemy != null) { onHitByEnemy(DBAccess.instance.userPrefs.health); } } else { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Player Loss"); } if (onHitByEnemy != null) { onHitByEnemy(DBAccess.instance.userPrefs.health); } GameState = _GameState.Dead; cameraAnimNode.animation.Play("CameraDeath"); // Death Sound audioSources[7].Play(); // Stop Heartbeat audioSources[9].Stop(); // Fade Music if (audioSources[10].isPlaying) { iTween.AudioTo(gameObject, iTween.Hash( "audiosource", audioSources[10], "volume", 0f, "time", 1f, "easetype", iTween.EaseType.linear ) ); } if (audioSources[11].isPlaying) { iTween.AudioTo(gameObject, iTween.Hash( "audiosource", audioSources[11], "volume", 0, "time", 1f, "easetype", iTween.EaseType.linear ) ); } GameObject.Find("Crosshair").GetComponent <UISprite>().enabled = false; StartCoroutine(deathRoutine()); onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, stats); } int randRange = Random.Range(0, 101); if (randRange < 33) { splatCam.onHitByRayCast(); } }
void Update() { if (isCalibrating) { if (Input.GetMouseButtonUp(0)) { Ray ray = UICam2D.camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f)) { if (hit.collider.name == "WindowBG(Calibrate)") { hit.collider.SendMessage("onHitByRayCast", this, SendMessageOptions.DontRequireReceiver); CalibrateAccelerometer(); } } } } if (!isCalibrating) { #if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX if (GameState != _GameState.Dead && GameState != _GameState.Results && GameState != _GameState.None && GameState != _GameState.Paused) { if (axes == RotationAxes.MouseXAndY) { // Read the mouse input axis rotationX += Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationX = ClampAngle(rotationX, ROTATION_MIN_Y, ROTATION_MAX_Y); rotationY = ClampAngle(rotationY, ROTATION_MIN_X, ROTATION_MAX_X); Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up); Quaternion yQuaternion = Quaternion.AngleAxis(rotationY, -Vector3.right); transform.localRotation = originalRotation * xQuaternion * yQuaternion; } else if (axes == RotationAxes.MouseX) { rotationX += Input.GetAxis("Mouse X") * sensitivityX; rotationX = ClampAngle(rotationX, ROTATION_MIN_Y, ROTATION_MAX_Y); Quaternion xQuaternion = Quaternion.AngleAxis(rotationX, Vector3.up); transform.localRotation = originalRotation * xQuaternion; } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = ClampAngle(rotationY, ROTATION_MIN_X, ROTATION_MAX_X); Quaternion yQuaternion = Quaternion.AngleAxis(-rotationY, Vector3.right); transform.localRotation = originalRotation * yQuaternion; } if (rotationY < -25f && GameState != _GameState.Reload && GameState != _GameState.IsReloading) { GameState = _GameState.Reload; lastAmmoHit = null; if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } gunModel.animation.Stop(); gunModel.animation.Play("ReloadStart"); } if (rotationY > -25f && (GameState == _GameState.Reload || GameState == _GameState.IsReloading)) { if (!DBAccess.instance.userPrefs.userGun.isReloading) { GameState = _GameState.Active; if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } if (lastAmmoHit == null) { gunModel.animation.Play("ReloadEnd"); } else if (lastAmmoHit != null && lastAmmoHit.name != "ActiveAmmo") { gunModel.animation.Play("ReloadEnd"); } } else { if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } } } } #elif UNITY_IPHONE || UNITY_ANDROID if (GameState != _GameState.Dead && GameState != _GameState.Results && GameState != _GameState.None && GameState != _GameState.Paused) { if (axes == RotationAxes.MouseXAndY) { // Store movement into temporary Vector3 to be applied to transform localRotation.y -= Input.acceleration.y * speed; localRotation.x += FixAcceleration(Input.acceleration).x *speed; // Clamp rotation within set field of view localRotation.y = ClampAngle(localRotation.y, ROTATION_MIN_Y, ROTATION_MAX_Y); localRotation.x = ClampAngle(localRotation.x, ROTATION_MIN_X, ROTATION_MAX_X); //Debug.Log( "Y : " + localRotation.y ); //Debug.Log( "X : " + localRotation.x ); // Apply new cached rotation to transform rotation transform.localEulerAngles = localRotation; } else if (axes == RotationAxes.MouseX) { localRotation.y -= Input.acceleration.y * speed; localRotation.y = ClampAngle(localRotation.y, ROTATION_MIN_Y, ROTATION_MAX_Y); transform.localEulerAngles = localRotation; } else if (axes == RotationAxes.MouseY) { localRotation.x += FixAcceleration(Input.acceleration).x *speed; localRotation.x = ClampAngle(localRotation.x, ROTATION_MIN_X, ROTATION_MAX_X); transform.localEulerAngles = localRotation; } if (localRotation.x > 25f && GameState != _GameState.Reload && GameState != _GameState.IsReloading) { GameState = _GameState.Reload; lastAmmoHit = null; if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } gunModel.animation.Play("ReloadStart"); } if (localRotation.x < 25f && (GameState == _GameState.Reload || GameState == _GameState.IsReloading)) { if (!DBAccess.instance.userPrefs.userGun.isReloading) { GameState = _GameState.Active; if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } if (lastAmmoHit == null) { gunModel.animation.Play("ReloadEnd"); } else if (lastAmmoHit != null && lastAmmoHit.name != "ActiveAmmo") { gunModel.animation.Play("ReloadEnd"); } } else { if (onUIUpdate != null) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); } } } } #endif if (Input.GetMouseButtonUp(0)) { if (GameState == _GameState.Active || GameState == _GameState.Paused) { // If user hits ammo sprite, reload instead of shooting Ray ray = UICam.camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f, UIMask3D)) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, hit.collider.gameObject, null); lastAmmoHit = hit.collider.gameObject; } else if (DBAccess.instance.userPrefs.userGun.capacity > 0 && GameState == _GameState.Active) { // If not in reload or pause, shoot gun. Gun will take care of bullets remaining logic. if (DBAccess.instance.userPrefs.userGun.model == "Winchester_1912") { DBAccess.instance.userPrefs.userGun.ShootShotgun(transform, capsulCastMask, gunModel); } else { DBAccess.instance.userPrefs.userGun.Shoot(transform, rayCastmask, gunModel); } onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, null, null); BroadcastMessage("applyRecoil"); if (DBAccess.instance.userPrefs.userGun.gunID == 1) { audioSources[0].Play(); } if (DBAccess.instance.userPrefs.userGun.gunID == 2) { audioSources[1].Play(); } if (DBAccess.instance.userPrefs.userGun.gunID == 3) { audioSources[2].Play(); } } else if (GameState == _GameState.Active) { audioSources[6].Play(); } } if (GameState == _GameState.Reload || GameState == _GameState.Results || GameState == _GameState.Dead || GameState == _GameState.None) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Secondary Reload Screen Use"); } Ray ray = UICam.camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f, UIMask3D)) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, hit.collider.gameObject, null); lastAmmoHit = hit.collider.gameObject; } } if (GameState == _GameState.Dead || GameState == _GameState.Results) { Ray ray = UICam2D.camera.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100f)) { onUIUpdate(DBAccess.instance.userPrefs.userGun, GameState, hit.collider.gameObject, null); } } } } }
void onUIUpdate(Gun gun, PlayerController._GameState state, GameObject clicked, EnemyStats stats) { if (clicked == gameObject && !gun.isReloading && state != PlayerController._GameState.None) { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Secondary Ammo Reload Use"); } switch (name) { case "Ammo_L0": gun.Reload(gun.compatibleAmmo[0]); tweenScale(); break; case "Ammo_L1": if (gun.compatibleAmmo[1].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[1]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; case "Ammo_L2": if (gun.compatibleAmmo[2].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[2]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; case "Ammo_L3": if (gun.compatibleAmmo[3].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[3]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; default: switch (thisSprite.spriteName) { case "Ammo_L0": gun.Reload(gun.compatibleAmmo[0]); tweenScale(); break; case "Ammo_L1": if (gun.compatibleAmmo[1].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[1]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; case "Ammo_L2": if (gun.compatibleAmmo[2].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[2]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; case "Ammo_L3": if (gun.compatibleAmmo[3].amountOwned > 0) { gun.Reload(gun.compatibleAmmo[3]); } else { thisSprite.collider.enabled = false; thisSprite.alpha = 0.5f; } tweenScale(); break; } break; } } }
// Use this for initialization void Awake() { //Set Static flags ChartBoostActiveStaticFlag = ChartBoostActiveFlag; RevMobActiveStaticFlag = RevMobActiveFlag; AdMobActiveStaticFlag = AdMobActiveFlag; PlayHavenActiveStaticFlag = PlayHavenActiveFlag; IAdsActiveStaticFlag = IAdsActiveFlag; TapJoyActiveStaticFlag = TapJoyActiveFlag; VungleActiveStaticFlag = VungleActiveFlag; FlurryActiveStaticFlag = FlurryActiveFlag; AppLovinStaticFlag = AppLovinFlag; //Initialize ChartBoost if (ChartBoostActiveFlag) { ChartBoostBinding.init(ChartBoostID, ChartBoostSIG, false); ChartBoostBinding.cacheInterstitial(null); ChartBoostBinding.cacheMoreApps(); } //Initialize RevMob if (RevMobActiveFlag) { REVMOB_APP_IDS.Add("IOS", RevMobID); revMobSession = RevMob.Start(REVMOB_APP_IDS); } //Initialize Admob if (AdMobActiveFlag) { AdMobBinding.init(AdMobID); } //Initialize Playhaven if (PlayHavenActiveFlag) { gameObject.SendMessage("OpenNotification"); } //Initialize iAds if (IAdsActiveFlag) { } //Initialize TapJoy if (TapJoyActiveFlag) { TapjoyPluginIOS.RequestTapjoyConnect(TapJoyID, TapJoySecretKey); Debug.Log("Tapjoy integrated"); } //Initialize Vungle if (VungleActiveFlag) { VungleBinding.startWithAppId(VungleID); } //Initialize Flurry if (FlurryActiveFlag) { FlurryBinding.startSession(FlurryID); //FlurryBinding.logEvent("Testing session started", false); } if (AppLovinFlag) { AppLovin.SetSdkKey(AppLovinID); AppLovin.InitializeSdk(); } }
void hitByRayCast(GameObject hit) { //Debug.Log("hitByRayCast"); if (hit.layer == gameObject.layer) { StartCoroutine(damagedAnim()); if (Application.loadedLevel == 2) { stats.health -= DBAccess.instance.userPrefs.userGun.modifiedPower; } if (stats.health > 0) { if (onEnemyStatsChange != null) { onEnemyStatsChange(stats, EnemyState); } } else { if (Application.platform == RuntimePlatform.IPhonePlayer) { ChartBoostBinding.trackEvent("Player Win"); } EnemyState = _EnemyState.Dead; StopAllCoroutines(); mat.color = Color.white; iTween.Stop(gameObject); iTween.Stop(enemyActual); enemyActual.animation.Stop(); enemyActual.animation.Play("Character_Death"); if (onEnemyStatsChange != null) { onEnemyStatsChange(stats, EnemyState); } GameObject.Find("Crosshair").GetComponent <UISprite>().enabled = false; } // If in Tutorial Level if (Application.loadedLevel == 1) { // Reset state of tutorial to progress forward Tutorial t = GameObject.Find("Player").GetComponent <Tutorial>(); if (hitCount < 4 && (int)t.TutorialState < (int)Tutorial._TutorialState.MissionFour) { hitCount++; } else if (t.TutorialState == Tutorial._TutorialState.MissionFour) { hitCount++; stats.health -= 10; if (stats.health > 0) { if (onEnemyStatsChange != null) { onEnemyStatsChange(stats, EnemyState); } } else { EnemyState = _EnemyState.Dead; StopAllCoroutines(); mat.color = Color.white; iTween.Stop(gameObject); iTween.Stop(enemyActual); enemyActual.animation.Stop(); enemyActual.animation.Play("Character_Death"); TutorialGrid tg = GameObject.FindObjectOfType(typeof(TutorialGrid)) as TutorialGrid; tg.moveGrid(Tutorial._TutorialState.None); if (onEnemyStatsChange != null) { onEnemyStatsChange(stats, EnemyState); } } } else { // Reset hitCount for reuse through tutorial hitCount = 0; t.axes = Tutorial.RotationAxes.None; t.grid.moveGrid(Tutorial._TutorialState.None); // Stop AI pathing GetComponent <AStarEnemy>().StopAllCoroutines(); } } } }
void OnGUI() { float yPos = 5.0f; float xPos = 5.0f; float width = (Screen.width >= 960 || Screen.height >= 960) ? 320 : 160; float height = (Screen.width >= 960 || Screen.height >= 960) ? 80 : 40; float heightPlus = height + 10.0f; if (GUI.Button(new Rect(xPos, yPos, width, height), "Init")) { ChartBoostBinding.init("YOUR_APP_ID", "YOUR_APP_SIGNATURE"); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Cache Interstitial")) { ChartBoostBinding.cacheInterstitial("default"); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Is Interstitial Cached?")) { Debug.Log("is cached: " + ChartBoostBinding.hasCachedInterstitial("default")); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Show Interstitial")) { ChartBoostBinding.showInterstitial("default"); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Cache More Apps")) { ChartBoostBinding.cacheMoreApps(); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Show More Apps")) { ChartBoostBinding.showMoreApps(); } xPos = Screen.width - width - 5.0f; yPos = 5.0f; if (GUI.Button(new Rect(xPos, yPos, width, height), "Track Event")) { ChartBoostBinding.trackEvent("some_event"); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Track Event with Metadata")) { var dict = new Dictionary <string, string>(); dict.Add("key", "theValue"); ChartBoostBinding.trackEventWithMetadata("some_event_with_data", dict); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Track Event with Value")) { ChartBoostBinding.trackEventWithValue("event_with_value", 123); } if (GUI.Button(new Rect(xPos, yPos += heightPlus, width, height), "Track Event with Value and Metadata")) { var dict = new Dictionary <string, string>(); dict.Add("key", "theValue"); ChartBoostBinding.trackEventWithValueAndMetadata("event_with_value_and_data", 9809823, dict); } }