private char FoundLetterUppercaseLowercase(char _letter) { Default charset = new Charset.Default(); for (int i = 0; i < charset.Lalpha.Count; i++) { if (charset.Lalpha[i] == _letter.ToString()) { _letter = Convert.ToChar(charset.Ualpha[i]); } else if (charset.Ualpha[i] == _letter.ToString()) { _letter = Convert.ToChar(charset.Lalpha[i]); } } return _letter; }
private char FoundLetterUppercaseLowercase(char _letter) { Default charset = new Charset.Default(); for (int i = 0; i < charset.Lalpha.Count; i++) { if (charset.Lalpha[i] == _letter.ToString()) { _letter = Convert.ToChar(charset.Ualpha[i]); } else if (charset.Ualpha[i] == _letter.ToString()) { _letter = Convert.ToChar(charset.Lalpha[i]); } } return(_letter); }
internal static List <string> CustomCharsetNumber(List <string> charsetSelecting) { Charset.Default number = new Charset.Default(); return(charsetSelecting.Concat <string>((IEnumerable <string>)number.Numeric).ToList <string>()); }
internal static List <string> CustomCharsetSpecial(List <string> charsetSelecting) { Charset.Default symbols = new Charset.Default(); return(charsetSelecting.Concat <string>((IEnumerable <string>)symbols.Symbols_all).ToList <string>()); }