public void setChargingMagicType(ChargingMagicType type) { CurrentChargeType = type; }
protected void BuffSword(ChargingMagicType type) { _attack.Buff = type; BuffDuration = (ChargedAmount / MaxChargeAmount) * 0.2f; }
public void setCharging(bool charging, ChargingMagicType type) { Charging = charging; setChargingMagicType(type); }