protected override float GetAtkMotionTime()
    {
        ChargeBulletController chargeBulletController = bullet.GetComponent <ChargeBulletController>();
        float time = chargeBulletController.GetMaxChargeTime() + bitMoveTime;

        return((time >= 0) ? time : 0);
    }
Пример #2
0
    //チャージ弾丸強化実行
    protected override void BulletCustomExe(BulletController bulletCtrl, int customSystem, float effectValue)
    {
        ChargeBulletController chargeBulletCtrl = bulletCtrl.transform.GetComponent <ChargeBulletController>();

        switch (customSystem)
        {
        case CUSTOM_SYSTEM_CHARGE_TIME:
            chargeBulletCtrl.CustomChargeTime(effectValue);
            break;

        case CUSTOM_SYSTEM_CHARGE_SPEED_RATE:
            chargeBulletCtrl.CustomSpeedRate(effectValue);
            break;

        case CUSTOM_SYSTEM_CHARGE_DAMAGE_RATE:
            chargeBulletCtrl.CustomDamageRate(effectValue);
            break;

        case CUSTOM_SYSTEM_CHARGE_SIZE_RATE:
            chargeBulletCtrl.CustomSizeRate(effectValue);
            break;

        case CUSTOM_SYSTEM_CHARGE_LIMIT_TIME:
            chargeBulletCtrl.CustomLimitTime(effectValue);
            break;

        default:
            base.BulletCustomExe(bulletCtrl, customSystem, effectValue);
            break;
        }
    }