void GetAvailability() { int heroSlotsLeft = GameMaster.BackpackSize - CharectorStats.numOfHeroes(); if (greenOrPurple == true) { T1Available = InvManager.T1ShardNumCombo(); if (T1Available > 10) { T1Available = 10; } if (T1Available > heroSlotsLeft) { T1Available = heroSlotsLeft; } } else { T2Available = InvManager.T2ShardNumCombo(); if (T2Available > 10) { T2Available = 10; } if (T2Available > heroSlotsLeft) { T2Available = heroSlotsLeft; } } }
public void GenButtons() { int[] tempStats; AvailableHeros.Clear(); HeroesChosen.Clear(); //populate available heros who match the tier requirements AvailableHeros = CharectorStats.heroesThatCanBeSacrificed(heroRequirements.heroType, heroRequirements.stars); if (gridButtons.Count > 0) { foreach (GameObject button in gridButtons) { Destroy(button.gameObject); } gridButtons.Clear(); } for (int i = 0; i < AvailableHeros.Count; i++) { tempStats = CharectorStats.UnlockedCharector(AvailableHeros[i]); GameObject button = Instantiate(buttonTemplate) as GameObject; gridButtons.Add(button); button.SetActive(true); button.GetComponent <TileListButton>().SetText(CharectorStats.HeroName(tempStats[1])); button.GetComponent <TileListButton>().SetSacrificeIndex(i, tempStats[0]);//also sets toggle functionality and backpackindex to the button button.transform.SetParent(buttonTemplate.transform.parent, false); } }
public void UpdateSlider(int xpToBeAdded) { if (!gridMan.isMaxedActually) { bounds = GetBounds(); } current += xpToBeAdded; if (!gridMan.isMaxedActually) { if (heroCloneToPass[1] < heroLevelCap && (accumHeroXp + xpToBeAdded < CharectorStats.XpOfMaxLevel(CharectorStats.getTempHero()))) { xpBar.SetActive(true); AddSubtractXP(); tempMaxReduced?.Invoke(); } else if (heroCloneToPass[1] < heroLevelCap && (accumHeroXp + xpToBeAdded >= CharectorStats.XpOfMaxLevel(CharectorStats.getTempHero()))) { xpBar.SetActive(false); currentLvlText.text = CharectorStats.findCurrentMaxLevel(CharectorStats.getTempHero()).ToString(); tempMax?.Invoke(); } else if (heroCloneToPass[1] >= heroLevelCap && xpToBeAdded < 0) { xpBar.SetActive(true); AddSubtractXP(); tempMaxReduced?.Invoke(); } } accumHeroXp += xpToBeAdded; }
public void InitializeMeltGrid() { int[] tempStats; MeltableList.Clear(); SelectedToMeltList.Clear(); MeltableList = CharectorStats.heroesThatCanMelt(CharectorStats.getTempHero(), xpToBeAdded, SelectedToMeltList); if (GridButtonGameObjs.Count > 0) { foreach (GameObject button in GridButtonGameObjs) { Destroy(button.gameObject); } GridButtonGameObjs.Clear(); } for (int i = 0; i < MeltableList.Count; i++) { tempStats = CharectorStats.UnlockedCharector(MeltableList[i]); GameObject button = Instantiate(buttonTemplate) as GameObject; GridButtonGameObjs.Add(button); button.SetActive(true); button.GetComponent <EnhanceListButton>().SetText(CharectorStats.HeroName(tempStats[1])); button.GetComponent <EnhanceListButton>().SetHeroNum(tempStats[0]); button.GetComponent <EnhanceListButton>().SetIndex(i); button.transform.SetParent(buttonTemplate.transform.parent, false); } }
public void GenButtons() { AllHeros.Clear(); for (int i = 0; i < CharectorStats.numOfHeroes(); i++) { AllHeros.Add(CharectorStats.UnlockedCharector(i)); } if (buttons.Count > 0) { foreach (GameObject button in buttons) { Destroy(button.gameObject); } buttons.Clear(); } for (int i = 0; i < AllHeros.Count; i++) { GameObject button = Instantiate(buttonTemplate) as GameObject; buttons.Add(button); button.SetActive(true); button.GetComponent <TileListButton>().SetText(CharectorStats.HeroName(AllHeros[i][1])); button.GetComponent <TileListButton>().SetIndex(i); button.transform.SetParent(buttonTemplate.transform.parent, false); } }
void gainXP() { int xpToAdd = Convert.ToInt32(initialEHealth * (1 + lengthMultiplier) * diffBonus[difficulty]); //stagedXP += xpToAdd; updatedHero = CharectorStats.GainXPFromKill(xpToAdd); SetXPText(); lengthMultiplier = 0; }
public static void CombineT2(int NumOfPurple) { Random rand = new Random(DateTime.Now.Millisecond); for (int x = 0; x < NumOfPurple; x++) { CharectorStats.AddCharecter(2, rand); } Items[2] -= (NumOfPurple * 50); }
public static void CombineT1(int NumOfGreen) { Random rand = new Random(DateTime.Now.Millisecond); for (int x = 0; x < NumOfGreen; x++) { CharectorStats.AddCharecter(1, rand); } Items[1] -= (NumOfGreen * 50); }
public static void LoadSplit(string Loadstr) { string[] tempLoad = Loadstr.Split('#'); if (tempLoad.Length > 0) { WordDatav2.LoadManagerData(tempLoad[0]); InvManager.LoadManager(tempLoad[1]); CharectorStats.LoadManagerData(tempLoad[2]); } }
public void CloneHero() { heroCloneToPass = CharectorStats.setTempHero(CharectorStats.getTempHero()); accumHeroXp = heroCloneToPass[2]; if (!gridMan.isMaxedActually) { bounds = GetBounds(); current = accumHeroXp - bounds[0]; } heroLevelCap = CharectorStats.findCurrentMaxLevel(CharectorStats.getTempHero()); }
private void OnEnable() { heroesChosenSuccessfully = false; selectHeroesButton.GetComponent <Button>().onClick.AddListener(OnSelectClick); meltBackButton.GetComponent <Button>().interactable = false; currentHeroArray = CharectorStats.setTempHero(CharectorStats.getTempHero()); selectedHeroTier = CharectorStats.HeroTier(currentHeroArray[0]); determineRequirements(); AGT.GetComponent <Text>().text = heroRequirements.goldReq.ToString(); setIconsNeedFilled(); }
public static string SaveParse() { string tempSave = ""; tempSave += WordDatav2.SaveManagerData(); tempSave += '#'; tempSave += InvManager.SaveManager(); tempSave += '#'; tempSave += CharectorStats.SaveManagerData(); return(tempSave); }
public void DisplayStats() { int[] heroStats = CharectorStats.setTempHero(CharectorStats.getTempHero()); //displays stats of hero picked from tile but not necessarily selected objects[0].GetComponent <Text>().text = heroStats[2].ToString(); //XP objects[1].GetComponent <Text>().text = heroStats[5].ToString(); //health objects[2].GetComponent <Text>().text = heroStats[4].ToString(); //dmg objects[3].GetComponent <Text>().text = heroStats[7].ToString(); //agi objects[4].GetComponent <Text>().text = heroStats[6].ToString(); //crit objects[5].GetComponent <Text>().text = heroStats[8].ToString(); //def objects[6].GetComponent <Text>().text = heroStats[9].ToString(); //xptonext objects[7].GetComponent <Text>().text = heroStats[1].ToString(); //level }
public void MeltHeros() { CharectorStats.meltHero(SelectedToMeltList, xpToBeAdded); int tempHero = CharectorStats.getTempHero(); if (isMaxedTemp) { CharectorStats.updateHero(tempHero, CharectorStats.XpOfMaxLevel(tempHero), CharectorStats.findCurrentMaxLevel(tempHero)); xpslide.reduceTempMax(); } PlayServices.Instance.SaveData(); OnEnable(); }
public void TestAddHeroClicked() { InvManager.GoldAdd(30); InvManager.T1ShardAdd(10); InvManager.T2ShardAdd(10); Debug.Log("current Inv:" + InvManager.GoldReturn().ToString() + " gold, " + InvManager.T1ShardAmount().ToString() + " T1s, " + InvManager.T2ShardAmount().ToString() + " T2s"); for (int i = 0; i < CharectorStats.numOfHeroes(); i++) { var character = CharectorStats.UnlockedCharector(i); CharectorStats.testAddExp(i, 10); } SaveManager.SaveParse(); //GameMaster.CallSave(); }
public void OpenPanel() { int tempHero = CharectorStats.getTempHero(); if (CharectorStats.HeroIsMaxLvl(tempHero)) { chosenPanel = Panels[1]; //1 is tier up panel } else { chosenPanel = Panels[0]; //0 is melt panel } if (chosenPanel != null) { chosenPanel.gameObject.SetActive(true); } }
public void TransferToSelected() { int[] tempStats; int tempxp = 0; //Insert function to gray out tile on grid ClearSelectedGameObjs(); for (int i = 0; i < SelectedToMeltList.Count; i++) { tempStats = CharectorStats.UnlockedCharector(SelectedToMeltList[i]); tempxp = tempStats[4]; GameObject button = Instantiate(selectedBtnTemplate) as GameObject; MeltingButtonGameObjs.Add(button); button.SetActive(true); button.GetComponent <SelectedToMeltBtn>().SetText(CharectorStats.HeroName(tempStats[1])); button.GetComponent <SelectedToMeltBtn>().SetIndex(i); button.GetComponent <SelectedToMeltBtn>().SetHeroNum(tempStats[0]); button.transform.SetParent(selectedBtnTemplate.transform.parent, false); } xpToBeAdded += tempxp; }
public bool MeltableButtonClicked(int buttonIdx, bool clicked, int BPIndex) { indexJustClicked = buttonIdx; if (clicked == false) { SelectedToMeltList.Add(BPIndex); TransferToSelected(); int[] tempStats = CharectorStats.UnlockedCharector(BPIndex); xpslide.UpdateSlider(tempStats[4]); xpslide.SetCurrentAndBoundText(); clicked = true; return(clicked); } else { clicked = false; int[] tempStats = CharectorStats.UnlockedCharector(BPIndex); xpToBeAdded -= tempStats[4]; GameObject temp = new GameObject(); for (int i = 0; i < GridButtonGameObjs.Count; i++) { if (GridButtonGameObjs[i].GetComponent <EnhanceListButton>().heroNum == BPIndex) { temp = GridButtonGameObjs[i]; break; } } temp.GetComponent <EnhanceListButton>().clicked = false; SelectedToMeltList.RemoveAt(buttonIdx); RemoveFromSelectedRow(buttonIdx); xpslide.UpdateSlider(-tempStats[4]); xpslide.SetCurrentAndBoundText(); return(clicked); } }
private void OnEnable() { isMaxedActually = false; int[] temp = CharectorStats.setTempHero(CharectorStats.getTempHero()); if (CharectorStats.HeroIsMaxLvl(CharectorStats.getTempHero())) { isMaxedActually = true; } MeltPrestButtonDisplay(); xpslide.tempMax += tempMaxHit; xpslide.tempMaxReduced += tempMaxReduced; if (!isMaxedActually) { xpslide.CloneHero(); xpslide.UpdateSlider(0); xpslide.SetCurrentAndBoundText(); } xpToBeAdded = 0; InitializeMeltGrid(); xpslide.SetHeroNameText(); //need to remove selectedButtons if refreshing panel ClearSelectedGameObjs(); }
//these methods can also contain positional logic for displays private void SetToTemp() { disableObjects(); transform.GetChild(CharectorStats.setTempHero(CharectorStats.getTempHero())[0]).gameObject.SetActive(true); }
// Coroutine CRRef; void Awake() { if (instance == null) { instance = this; } bgTween.AssignBackgroundsForRegion(region); bgTween.changeBackground(level); for (int i = 0; i < allCharacters.Count; i++) { if (i != CharectorStats.SetCurrentHero(CharectorStats.GetCurrentHero())[0]) { allCharacters[i].SetActive(false); } else { SelectedHero = allCharacters[i]; } } SelectedEnemy = allEnemies[0]; characterAnimator = characterHolder.GetComponentInChildren <Animator>(); heroParticles = SelectedHero.transform.Find("HeroAttackParticles").gameObject; characterAnimator.SetBool("inCombat", true); bubbles = GetComponentsInChildren <Image>(); foreach (Image bubble in bubbles) { bubble.gameObject.SetActive(false); } int[] heroStats = CharectorStats.SetCurrentHero(CharectorStats.GetCurrentHero()); SetXPText(); pDmg = heroStats[4]; pHealth = heroStats[5]; pCrit = heroStats[6]; pAgi = heroStats[7]; pDef = heroStats[8]; lengthMultiplier = 0; stagedGold = 0; stagedShard1 = 0; stagedShard2 = 0; //event subs CombatWordManager.onMaxLengthFound += generateBubble; CombatWordManager.onCorrectWord += spelledWord; CombatWordManager.onIncorrectWord += wrongWord; CharectorStats.leveledUp += onLeveledUp; onDamageEnemy += enemyTakeDamage; //onDamageEnemy += enemyGotHitAnim; onDamagePlayer += playerTakeDamage; onDamagePlayer += enemyAttackAnim; onEnemyKilled += nextWord; onEnemyKilled += stageLoot; //onEnemyKilled += enemyIsDeadAnim; onLevelComplete += levelFinished; onLevelComplete += heroCelebrateAnim; onPlayerKilled += gameOverSequence; onPlayerKilled += removeBubble; onLevelComplete += enableContinueButton; onPlayerKilled += disableContinueButton; InitializePlayer(); InitializeEnemy(); displayNewEnemyPrefab(); InitializeTimer(); isGameplay = true; //StartCoroutine("enemyWalk"); CombatWordManager.StartLevel(); wordsLeft = CombatWordManager.Words.Count; }
private int [] GetBounds() { var temp = CharectorStats.MeltSetBounds(heroCloneToPass[0], heroCloneToPass[1]); return(temp); }
private void SetToCurrent() { disableObjects(); transform.GetChild(CharectorStats.SetCurrentHero(CharectorStats.GetCurrentHero())[0]).gameObject.SetActive(true); }
public void ascendHero() //MAKE UNCLICKABLE UNLESS HEORESCHOSENSUCCESSFUL = TRUE { CharectorStats.buyHeroUpgrade(CharectorStats.getTempHero()); confirmPanel.SetActive(false); gameObject.SetActive(false); }
void SetHero() { CharectorStats.SetCurrentHero(CharectorStats.getTempHero()); Debug.Log("Hero is now: " + CharectorStats.SetCurrentHero(CharectorStats.GetCurrentHero())[0] + CharectorStats.HeroName(CharectorStats.SetCurrentHero(CharectorStats.GetCurrentHero())[0])); PlayServices.Instance.SaveData(); }
public void SetTemp() { CharectorStats.setTempHero(thisButtonIndex); statValues.DisplayStats(); }
public void SetHeroNameText() { int[] nameTemp = CharectorStats.setTempHero(CharectorStats.getTempHero()); heroText.text = CharectorStats.HeroName(nameTemp[0]); }