void EvaluateAct(Charcter _target, Act _act) { switch (_act.name) { case "AlterHullValue": _target break; case "AlterShieldValue": break; default: break; } }
void EvaluateAct(Charcter _target, Act _act) { switch(_act.name){ case "AlterHullValue": _target break; case "AlterShieldValue": break; default: break; } }