void LoadCharactorInfo()
    {
        UnityEngine.TextAsset s = Resources.Load("Charactors/CharactorInfo") as TextAsset;
        string tmp = s.text;

        m_CharactorAll = JsonMapper.ToObject <CharactorAll> (tmp);
    }
 void ShowAllCharactor(CharactorAll ch)
 {
     if (m_CharactorAll == null)
     {
         Debug.Log(1);
         return;
     }
     foreach (CharactorInfo info in ch.charactor_all)
     {
         Debug.Log(info.to_str());
     }
 }