private static void ProcessGuildJoinRequestAccept(WorldClient Client) { if (!Client.IsGameAction(GameActionTypeEnum.BASIC_REQUEST)) { Client.Send(new BasicNoOperationMessage()); return; } if (!(Client.GetBaseRequest() is GuildJoinRequest)) { Client.Send(new BasicNoOperationMessage()); return; } if (Client == Client.GetBaseRequest().Requester) { Client.Send(new BasicNoOperationMessage()); return; } if (Client.GetBaseRequest().Accept()) { Client.GetBaseRequest().Requester.Send(new GuildJoinMessage('K', GuildJoinReason.REASON_IN_GUILD, Client.GetCharacter().Name)); var Guild = Client.GetBaseRequest().Requester.GetCharacter().GetGuild(); var member = new CharacterGuild() { ID = Client.Character.ID, Name = Client.Character.Name, Level = Client.Character.Level, Gfx = Client.Character.Look, ExperiencePercent = 0, Experience = 0, Alignement = Client.Character.Alignement, lastConnection = Client.Account.LastConnectionDate, }; Client.Character.setCharacterGuild(member); Guild.Register(Client); Guild.AddPlayer(Client.GetCharacter().getCharacterGuild(), GuildGradeEnum.GRADE_ESSAI); CharactersGuildTable.Add(member); Client.GetCharacter().getCharacterGuild().SendGuildSettingsInfos(); Client.Send(new GuildJoinMessage('K', GuildJoinReason.REASON_JOIN_ACCEPT)); Client.EndGameAction(GameActionTypeEnum.BASIC_REQUEST); Client.GetCharacter().RefreshOnMap(); } }
public void LevelUP() { if (this.Level == ExpFloorTable.Cache.Count) { return; } this.Level++; this.CaractPoint += 5; this.SpellPoint++; this.Life = this.MaxLife; if (this.Level == 100) { this.AP++; this.myStats.AddBase(EffectEnum.AddPA, 1); } this.mySpells.GenerateLevelUpSpell((ClassEnum)this.Classe, this.Level); this.Experience = ExpFloorTable.GetFloorByLevel(this.Level).Character; if (this.HasGuild()) { this.getCharacterGuild().Level = this.Level; CharactersGuildTable.Add(this.getCharacterGuild()); } }
private static void ProcessGuildCreateRequest(WorldClient Client, string Packet) { if (!Client.IsGameAction(GameActionTypeEnum.GUILD_CREATE)) { Client.Send(new BasicNoOperationMessage()); return; } if (!Packet.Contains('|')) { Client.Send(new GuildCreateMessage(false, "a")); return; } var GuildInfos = Packet.Substring(2).Split('|'); if (GuildInfos.Length != 5) { Client.Send(new GuildCreateMessage(false, "a")); return; } var BackGroundId = StringHelper.EncodeBase36(int.Parse(GuildInfos[0])); var BackGroundColor = StringHelper.EncodeBase36(int.Parse(GuildInfos[1])); var EmblemId = StringHelper.EncodeBase36(int.Parse(GuildInfos[2])); var EmblemColor = StringHelper.EncodeBase36(int.Parse(GuildInfos[3])); var FullEmblem = BackGroundId + "," + BackGroundColor + "," + EmblemId + "," + EmblemColor; var GuildName = GuildInfos[4]; if (GuildTable.Contains(GuildName) || GuildName.Length > 20) { Client.Send(new GuildCreateMessage(false, "an")); return; } var Guild = GuildTable.TryCreateGuild(Client, GuildName, FullEmblem); if (Guild == null) { Client.Send(new GuildCreateMessage(false, "an")); return; } Guild.CharactersGuildCache = new List <CharacterGuild>(); var member = new CharacterGuild() { ID = Client.Character.ID, Name = Client.Character.Name, Level = Client.Character.Level, Gfx = Client.Character.Look, ExperiencePercent = 0, Experience = 0, Alignement = Client.Character.Alignement, lastConnection = Client.Account.LastConnectionDate, }; Guild.AddPlayer(member, GuildGradeEnum.GRADE_BOSS); Guild.Register(Client); Client.Character.setCharacterGuild(member); CharactersGuildTable.Add(member); Client.GetCharacter().getCharacterGuild().SendGuildSettingsInfos(); Client.EndGameAction(GameActionTypeEnum.GUILD_CREATE); Client.GetCharacter().RefreshOnMap(); }