public Characteristic(CharacteristicEnum _associatedEnum, uint _value, Modification _modification) { this._associatedEnum = _associatedEnum; this._value = (_value <MIN_VALUE || _value> MAX_VALUE) ? 1 : _value; this._modification = (_modification == null) ? new Modification(0, GameTimeIntervalEnum.NOT_VALID) : _modification; WfLogger.Log(this, LogLevel.DETAILED, "Created new Characteristic (" + _associatedEnum.ToString() + ", Value: " + _value + ")"); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Calls the Training function of the given CharacteristicEnum /// </summary> /// <param name="characteristicEnum"></param> public bool TrainCharacteristic(CharacteristicEnum characteristicEnum) { if (Get(characteristicEnum)._value < Characteristic.MAX_VALUE) { return(Get(characteristicEnum).Training()); } else { string excMsg = $"The Characteristic Enum value {characteristicEnum.ToString()} wasn't found in the list of characteristics"; WfLogger.Log(this, LogLevel.ERROR, excMsg); throw new EnumNotFoundException(excMsg); } }
public void CharacteristicCtor_WithTooBigValue_CreatesValidCharacteristicWithMinValue() { // Arrange CharacteristicEnum charaEnum = CharacteristicEnum.CUNNING; uint value = 6; Modification modification = new Modification(0, GameTimeIntervalEnum.NOT_VALID); // Act Characteristic testCharacteristic = new Characteristic(charaEnum, value, modification); // Assert Assert.AreEqual(CharacteristicEnum.CUNNING, testCharacteristic._associatedEnum, "Characteristic Enum was not assigned correcty"); Assert.AreEqual(Characteristic.MIN_VALUE, testCharacteristic._value, "Characteristic Value was not assigned correcty"); }
public void CharacteristicCtor_WithMaxValidValue_CreatesValidCharacteristic() { // Arrange CharacteristicEnum charaEnum = CharacteristicEnum.AGILITY; uint value = 5; Modification modification = new Modification(0, GameTimeIntervalEnum.NOT_VALID); // Act Characteristic testCharacteristic = new Characteristic(charaEnum, value, modification); // Assert Assert.AreEqual(CharacteristicEnum.AGILITY, testCharacteristic._associatedEnum, "Characteristic Enum was not assigned correcty"); Assert.AreEqual(value, testCharacteristic._value, "Characteristic Value was not assigned correcty"); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Returns the characteristic with the given characteristic enum /// </summary> /// <param name="characteristicEnum"></param> /// <returns></returns> public Characteristic Get(CharacteristicEnum characteristicEnum) { foreach (Characteristic characteristic in _characteristicList) { if (characteristic._associatedEnum == characteristicEnum) { WfLogger.Log(this, LogLevel.DEBUG, "Found " + characteristicEnum); return(characteristic); } } string excMsg = "The Characteristic Enum value " + characteristicEnum.ToString() + " doesn't exist."; WfLogger.Log(this, LogLevel.FATAL, excMsg); throw new EnumNotFoundException(excMsg); }
public PAPISkill(string _name, SkillEnum _skillEnum, SkillTypeEnum _skillTypeEnum, Value _value, CharacteristicEnum _characteristicEnum, List <GenreEnum> _availableGenres, bool _isCareer) { this._skillEnum = _skillEnum; this._name = (_name == null || _name == "" || _skillEnum != SkillEnum.CUSTOM) ? ("Skill_" + _skillEnum.ToString()) : _name; this._skillTypeEnum = _skillTypeEnum; this._value = (_value._value <MIN_VALUE || _value._value> MAX_VALUE)? this._value = new Value(0, null) : this._value = _value; this._characteristicEnum = this._characteristicEnum; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; this._isCareer = _isCareer; WfLogger.Log(this, LogLevel.DETAILED, "Skill '" + this._name + "' was created"); }