Пример #1
0
    // Use this for initialization
    void Start()
    {
        black                   = GameObject.Find("Tutorial").GetComponent <Image>();
        dialogue_Canvas         = GameObject.Find("TextCanvas").GetComponent <Canvas>();
        dialogue_Canvas.enabled = false;
        dialogue                = GameObject.Find("Dialogue").GetComponent <Dialogue>();
        charName                = GameObject.Find("Name").GetComponent <Text>();
        player_0_Function       = GameObject.Find("Player_0").GetComponent <Character_Move>();
        player_1_Function       = GameObject.Find("Player_1").GetComponent <Player_1>();
        transition              = GameObject.Find("Transition").GetComponent <Transition_Scene>();
        choice1                 = GameObject.Find("Choice1").GetComponent <Text>();
        choice2                 = GameObject.Find("Choice2").GetComponent <Text>();
        baseDialogue            = GameObject.Find("Tutorial").GetComponent <BaseDialogue>();

        tut_list = DialogueScripts.TutorialCS1;
        if (!PlayerPrefs.HasKey("TUTORIAL"))
        {
            dialogueEnd = false;
            StartCoroutine(InitialDialogue());
        }
        else
        {
            dialogueEnd   = true;
            black.enabled = false;
            player_0_Function.transform.Translate(Vector3.up * 1f, Space.World);
            player_0_Function.transform.rotation = Quaternion.Euler(0, 0, 0);
            player_0_Function.enabled            = true;
            player_1_Function.enabled            = true;
        }
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     baseDialogue      = GameObject.Find("BaseDialogue").GetComponent <BaseDialogue>();
     player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>();
     player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>();
     p0         = GameObject.Find("Player_0").GetComponent <Animator>();
     p1         = GameObject.Find("Player_1").GetComponent <Animator>();
     transition = GameObject.Find("Transition").GetComponent <Transition_Scene>();
 }
Пример #3
0
    void Start()
    {
        deathSound      = GetComponent <AudioSource>(); // assign AudioSource
        monsterDieSound = GetComponent <AudioSource>(); // assign AudioSource

        _character_move = FindObjectOfType <Character_Move>();

        hasMonsterFlipped = false;
    }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     dialogue_Canvas         = GameObject.Find("TextCanvas").GetComponent <Canvas>();
     dialogue_Canvas.enabled = false;
     dialogue          = GameObject.Find("Dialogue").GetComponent <Dialogue>();
     charNames         = GameObject.Find("Name").GetComponent <Text>();
     player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>();
     player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>();
 }
Пример #5
0
    private void Start()
    {
        rb = gameObject.GetComponent <Rigidbody2D>();
        Animator       animator = gameObject.GetComponentInChildren <Animator>();
        SpriteRenderer sp       = gameObject.GetComponentInChildren <SpriteRenderer>();

        P  = new Player_Schema(200, 200, 200, jump_power, dash_power, animator, sp);
        cm = new Character_Move(rb, movementSpeed, additionalLinearDrag);
        cj = new Character_Jump(jump_power, rb, grounded);
    }
Пример #6
0
    // Use this for initialization
    void Start ()
    {
        baseDialogue = GameObject.Find("BaseDialogue").GetComponent<BaseDialogue>();
        player_0_Function = GameObject.Find("Player_0").GetComponent<Character_Move>();
        player_1_Function = GameObject.Find("Player_1").GetComponent<Player_1>();
        player_0 = GameObject.Find("Player_0").GetComponent<Animator>();
        player_1 = GameObject.Find("Player_1").GetComponent<Animator>();
        
        if (PlayerPrefs.GetInt("PUZZLE") == 1 && !PlayerPrefs.HasKey("TUTORIALHUB"))
        {
            dialogueEnd = false;
            StartCoroutine(StartDialogue());
        }
	}
Пример #7
0
 // Use this for initialization
 void Start()
 {
     player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>();
     player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>();
     transition        = GameObject.Find("Transition").GetComponent <Transition_Scene>();
     baseDialogue      = GameObject.Find("Tutorial").GetComponent <BaseDialogue>();
     target            = GameObject.Find("CutScenePosition").GetComponent <BoxCollider2D>();
     player_0          = GameObject.Find("Player_0").GetComponent <Animator>();
     player_1          = GameObject.Find("Player_1").GetComponent <Animator>();
     puzzle            = GameObject.Find("PuzzlePieces_1").GetComponent <Image>();
     door = GameObject.Find("Door_Open_Light_Top_Round").GetComponent <Image>();
     p0   = GameObject.Find("Player_0").GetComponent <SpriteRenderer>();
     p1   = GameObject.Find("Player_1").GetComponent <SpriteRenderer>();
 }
Пример #8
0
    void Start()
    {
        merry.GetComponent <Character_Move>().enabled = false;

        landSound  = GetComponent <AudioSource>();  // assign AudioSource
        deathSound = GetComponent <AudioSource>();  // assign AudioSource

        _character_move = FindObjectOfType <Character_Move>();

        Physics2D.IgnoreLayerCollision(12, 13);

        StartCoroutine(EnableMovementAfterDelay(3.5f));

        InvokeRepeating("JumpMikeJump", 2.0f, 1.0f);
    }
Пример #9
0
 // Use this for initialization
 void Start()
 {
     p0         = GameObject.Find("Player_0").GetComponent <Character_Move>();
     pause      = GameObject.Find("PauseListen").GetComponent <Pause_Game>();
     transition = GameObject.Find("Transition").GetComponent <Transition_Scene>();
 }
Пример #10
0
 public void Start()
 {
     pause = false;
     p0    = GameObject.Find("Player_0").GetComponent <Character_Move>();
     UnPause();
 }
Пример #11
0
 // Use this for initialization
 void Start()
 {
     death = GameObject.Find("DeathLocation").GetComponent <GameObject> ();
     p0    = GameObject.Find("Player_0").GetComponent <Character_Move> ();
 }
Пример #12
0
 // Use this for initialization
 void Start()
 {
     baseDialogue      = GameObject.Find("BaseDialogue").GetComponent <BaseDialogue>();
     player_0_Function = GameObject.Find("Player_0").GetComponent <Character_Move>();
     player_1_Function = GameObject.Find("Player_1").GetComponent <Player_1>();
 }
Пример #13
0
 // Use this for initialization
 void Start()
 {
     associateScriptPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Character_Move>();
 }