Пример #1
0
 public void UpdateUI()
 {
     if (_characterUI)
     {
         _characterUI.SetUnit(this);
     }
 }
Пример #2
0
 public void AssignUI(CharacterUI charUI)
 {
     charUI.transform.SetParent(transform);
     charUI.transform.localPosition = new Vector3(0f, 0f, _spriteRenderer.transform.position.z);
     charUI.SetUnit(this);
     _characterUI = charUI;
     //Debug.Log("assigning " + charUI + " to " + this.UnitName);
 }