Пример #1
0
            /// <summary>
            /// overridden copy constructor
            /// </summary>
            /// <param name="node">node to copy</param>
            /// <param name="position">position to copy to</param>
            public override void Copy(BaseNode node, Vector2 position)
            {
                base.Copy(node, position);

                CharacterTranslateNode characterMoveNode = node as CharacterTranslateNode;

                // copy relevant variables, character, translation, lerp etc.
                m_character = characterMoveNode.m_character;
                m_xPosition = characterMoveNode.m_xPosition;
                m_isLerp    = characterMoveNode.m_isLerp;
                m_lerpTime  = characterMoveNode.m_lerpTime;
            }
Пример #2
0
            /// <summary>
            ///
            /// </summary>
            /// <param name="characterTransformer"></param>
            private void TranslateCharacter(CharacterTransformer characterTransformer)
            {
                CharacterTranslateNode translateNode = m_currentNode as CharacterTranslateNode;
                GameObject             character     = m_characterManager.TryGetCharacter(translateNode.GetCharacter());
                Vector2 position = new Vector2(translateNode.GetXPosition(), 0);

                if (translateNode.GetIsLerp())
                {
                    m_sceneManager.StartCoroutine(characterTransformer.LerpCharacterPosition(character, position, translateNode.GetLerpTime()));
                }
                else
                {
                    characterTransformer.SetCharacterPosition(character, position);
                }

                m_sceneManager.NextNode();
            }