private void SpawnCharacter(LocalWorker companyWorker) { if (SpawnPoints != null && SpawnPoints.Length > 0) { int randomIndex = Random.Range(0, SpawnPoints.Length); Transform randomTransform = SpawnPoints[randomIndex]; Vector2 spawnPos = randomTransform.position; GameObject newCharacter = null; if (null != CharactersPool) { newCharacter = CharactersPool.GetObject(); } if (null == newCharacter) { newCharacter = GameObject.Instantiate(CharacterPrefab, spawnPos, Quaternion.identity); } newCharacter.gameObject.SetActive(true); CharacterText textComponent = newCharacter.GetComponentInChildren <CharacterText>(); textComponent.Text = string.Format("{0} {1}", companyWorker.Name, companyWorker.Surename); companyWorker.AbsenceStarted += OnWorkerAbsenceStarted; companyWorker.AbsenceFinished += OnWorkerAbsenceFinished; companyWorker.PhysicalCharacter = newCharacter; SpawnedCharacters.Add(companyWorker); } #if DEVELOPMENT_BUILD || UNITY_EDITOR else { string debugInfo = string.Format("[{0}] Failed to spawn character in game world (no spawn points defined)", this.GetType().Name, MAX_SPAWN_RETRIES); Debug.Log(debugInfo); } #endif }
public IEnumerator DisplayCharacterText(CharacterText character) { // TODO: Bleg, hehe yield return(null); }
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (string str in importedAssets) { if (str.IndexOf("/character.csv") != -1) { TextAsset data = AssetDatabase.LoadAssetAtPath <TextAsset>(str); string assetfile = str.Replace(".csv", ".asset"); CharacterText gm = AssetDatabase.LoadAssetAtPath <CharacterText>(assetfile); if (gm == null) { gm = new CharacterText(); AssetDatabase.CreateAsset(gm, assetfile); } gm.characters = CSVSerializer.Deserialize <CharacterText.Character>(data.text); EditorUtility.SetDirty(gm); AssetDatabase.SaveAssets(); #if DEBUG_LOG || UNITY_EDITOR Debug.Log("Reimported Asset: " + str); #endif } if (Regex.IsMatch(str, "L[0-9a-zA-Z]*[.]csv$")) { TextAsset data = AssetDatabase.LoadAssetAtPath <TextAsset>(str); string assetfile = str.Replace(".csv", ".asset"); LocalizableData gm = AssetDatabase.LoadAssetAtPath <LocalizableData>(assetfile); if (gm == null) { gm = new LocalizableData(); AssetDatabase.CreateAsset(gm, assetfile); } gm.datas = CSVSerializer.Deserialize <LocalizableData.Data>(data.text); EditorUtility.SetDirty(gm); AssetDatabase.SaveAssets(); #if DEBUG_LOG || UNITY_EDITOR Debug.Log("Reimported Asset: " + str); #endif } if (str.IndexOf("/CardData.csv") != -1) { TextAsset data = AssetDatabase.LoadAssetAtPath <TextAsset>(str); string assetfile = str.Replace(".csv", ".asset"); CardData gm = AssetDatabase.LoadAssetAtPath <CardData>(assetfile); if (gm == null) { gm = new CardData(); AssetDatabase.CreateAsset(gm, assetfile); } gm.Cards = CSVSerializer.Deserialize <CardData.Data>(data.text); var tempList = new List <CardSource>(); foreach (var card in gm.Cards) { var cardSource = CheckAndGetCard(card); ApplyData(card, cardSource); tempList.Add(cardSource); } foreach (var card in gm.Cards) { ApplyUpgradeList(card, tempList[0]); tempList.RemoveAt(0); } EditorUtility.SetDirty(gm); AssetDatabase.SaveAssets(); #if DEBUG_LOG || UNITY_EDITOR Debug.Log("Reimported Asset: " + str); #endif } } }
private void Awake() { _aiController = GetComponent <CharacterText>(); _controller = GetComponent <CharacterController2D>(); }
private void ToggleCharacterToLeft() { // if(Monk.activeInHierarchy){ // Monk.SetActive(false); // Robo.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("RoboText", typeof(Sprite)) as Sprite; // } // // else if(Wizard.activeInHierarchy){ // Wizard.SetActive(false); // Monk.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("MonkText", typeof(Sprite)) as Sprite; // } // // else if(Gentleman.activeInHierarchy){ // Gentleman.SetActive(false); // Wizard.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("WizardText", typeof(Sprite)) as Sprite; // } // // else if(Robo.activeInHierarchy){ // Robo.SetActive(false); // Gentleman.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("GentlemanText", typeof(Sprite)) as Sprite; // } if (Player.gameObject.name.Equals("Player")) { Player.gameObject.SetActive(false); Robo.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("RoboText", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } else if (Player.gameObject.name.Equals("SuperNinja")) { Player.gameObject.SetActive(false); Monk.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("MonkText", typeof(Sprite)) as Sprite; CharacterLockedStatus.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("BLANKButton", typeof(Sprite)) as Sprite; determineLowerGrassStatus(); } else if (Player.gameObject.name.Equals("Punch")) { Player.gameObject.SetActive(false); Wizard.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("WizardText", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } else if (Player.gameObject.name.Equals("Robo")) { Player.gameObject.SetActive(false); Gentleman.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("GentlemanText", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } }
//WIP private void HandleKeyboard() { if (Input.GetKeyDown(KeyCode.Alpha8)) { // if(Monk.activeInHierarchy){ // Monk.SetActive(false); // Wizard.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("WizardText", typeof(Sprite)) as Sprite; // } // // else if(Wizard.activeInHierarchy){ // Wizard.SetActive(false); // Gentleman.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("GentlemanText", typeof(Sprite)) as Sprite; // } // // else if(Gentleman.activeInHierarchy){ // Gentleman.SetActive(false); // Robo.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("RoboText", typeof(Sprite)) as Sprite; // } // // else if(Robo.activeInHierarchy){ // Robo.SetActive(false); // Monk.SetActive(true); // CharacterText.GetComponent<SpriteRenderer>().sprite = (Sprite)Resources.Load ("MonkText", typeof(Sprite)) as Sprite; // } //WIP if (Player.gameObject.name.Equals("Player")) { Player.gameObject.SetActive(false); Wizard.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("WizardText", typeof(Sprite)) as Sprite; CharacterLockedStatus.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("BLANKButton", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } else if (Player.gameObject.name.Equals("SuperNinja")) { Player.gameObject.SetActive(false); Gentleman.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("GentlemanText", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } else if (Player.gameObject.name.Equals("Punch")) { Player.gameObject.SetActive(false); Robo.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("RoboText", typeof(Sprite)) as Sprite; determineCharacterLockedStatus(); } else if (Player.gameObject.name.Equals("Robo")) { Player.gameObject.SetActive(false); Monk.SetActive(true); Player = FindObjectOfType <PlayerAi> (); CharacterText.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("MonkText", typeof(Sprite)) as Sprite; CharacterLockedStatus.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("BLANKButton", typeof(Sprite)) as Sprite; determineLowerGrassStatus(); } } else if (Input.GetKeyDown(KeyCode.Alpha1)) { if (BGSoundObject.audio.clip.name.Equals("Wind")) { BGSoundObject.audio.clip = (AudioClip)Resources.Load("NightSound", typeof(AudioClip)) as AudioClip; BGSoundObject.audio.Play(); determineThemeLockedStatus(); } else if (BGSoundObject.audio.clip.name.Equals("NightSound")) { BGSoundObject.audio.clip = (AudioClip)Resources.Load("RainSound", typeof(AudioClip)) as AudioClip; BGSoundObject.audio.Play(); determineThemeLockedStatus(); } else if (BGSoundObject.audio.clip.name.Equals("RainSound")) { BGSoundObject.audio.clip = (AudioClip)Resources.Load("SpaceSound", typeof(AudioClip)) as AudioClip; BGSoundObject.audio.Play(); determineThemeLockedStatus(); } else if (BGSoundObject.audio.clip.name.Equals("SpaceSound")) { BGSoundObject.audio.clip = (AudioClip)Resources.Load("Wind", typeof(AudioClip)) as AudioClip; BGSoundObject.audio.Play(); ThemeLockedStatus.GetComponent <SpriteRenderer>().sprite = (Sprite)Resources.Load("BLANKButton", typeof(Sprite)) as Sprite; determineLowerGrassStatus(); } } else if (Input.GetKeyDown(KeyCode.J)) { Application.LoadLevel(6); } }
private void DoModifierAction(TextEffect mod, GameObject textChar) { switch (mod.type) { case TextEffect.TextEffectType.kLineBreak: { NewLine(); textChar.GetComponent <RectTransform>().position = startPos; break; } case TextEffect.TextEffectType.kSpeed: { current_char_delay = float.Parse(mod.tag_data); break; } case TextEffect.TextEffectType.kShake: { Vector3 charPos = startPos + new Vector3(currentLineOffset, 0, 0); ShakeLetter shake = textChar.GetComponent <ShakeLetter>(); string[] tags = mod.tag_data.Split(",".ToCharArray()); if (tags.Length > 1) { shake.shake_radius = float.Parse(tags[0]); shake.shake_speed = float.Parse(tags[1]); } if (isActiveDialogue) { shake.StartShake(startPos, currentLineOffset); } else { shake.StartShake(charPos); } break; } case TextEffect.TextEffectType.kWiggle: { WiggleLetter wiggle = textChar.GetComponent <WiggleLetter>(); CharacterText carTex = textChar.GetComponent <CharacterText>(); string[] tags = mod.tag_data.Split(",".ToCharArray()); if (tags.Length > 1) { wiggle.wiggle_height = float.Parse(tags[0]); wiggle.wiggle_speed = float.Parse(tags[1]); } wiggle.StartWiggle(isActiveDialogue); break; } case TextEffect.TextEffectType.kPause: { isPaused = true; if (mod.tag_data != null) { pause_time = float.Parse(mod.tag_data); } else { pause_time = default_pause_time; } break; } case TextEffect.TextEffectType.kWait: { //isWaiting = true; break; } } }