Пример #1
0
 /// <summary>Register service method with a service binder with or without implementation. Useful when customizing the  service binding logic.
 /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
 /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static void BindService(grpc::ServiceBinderBase serviceBinder, CharacterSyncBase serviceImpl)
 {
     serviceBinder.AddMethod(__Method_UpdateCharacterWorldStates, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::CharacterWorldStates, global::UpdateCharacterWorldStateResult>(serviceImpl.UpdateCharacterWorldStates));
     serviceBinder.AddMethod(__Method_GetCharacterWorldStates, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::CharacterWorldStateRequest, global::CharacterWorldStates>(serviceImpl.GetCharacterWorldStates));
     serviceBinder.AddMethod(__Method_UpdatePersonalWorldState, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::CharacterWorldStateUpdate, global::UpdatePersonalWorldStateResult>(serviceImpl.UpdatePersonalWorldState));
     serviceBinder.AddMethod(__Method_GetPlayerWorldStates, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::CharacterWorldStateRequest, global::CharacterWorldStates>(serviceImpl.GetPlayerWorldStates));
 }
Пример #2
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 /// <summary>Creates service definition that can be registered with a server</summary>
 /// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
 public static grpc::ServerServiceDefinition BindService(CharacterSyncBase serviceImpl)
 {
     return(grpc::ServerServiceDefinition.CreateBuilder()
            .AddMethod(__Method_UpdateCharacterWorldStates, serviceImpl.UpdateCharacterWorldStates)
            .AddMethod(__Method_GetCharacterWorldStates, serviceImpl.GetCharacterWorldStates)
            .AddMethod(__Method_UpdatePersonalWorldState, serviceImpl.UpdatePersonalWorldState)
            .AddMethod(__Method_GetPlayerWorldStates, serviceImpl.GetPlayerWorldStates).Build());
 }