private void Update()
 {
     if (Input.GetMouseButtonDown(2))
     {
         characterDefinition.saveCharacterData();
     }
 }
Пример #2
0
 private void Update()
 {
     //This should be triggered by the game manager during a save point
     if (Input.GetMouseButtonDown(2))
     {
         characterDefinition.saveCharacterData();
     }
 }