Пример #1
0
 public override IEnumerator OnCharacterAdded(CharacterState character, CardState fromCard, RelicManager relicManager, SaveManager saveManager, PlayerManager playerManager, RoomManager roomManager, CombatManager combatManager, CardManager cardManager)
 {
     if (character.GetTeamType() == Team.Type.Heroes)
     {
         character.AddDeathSignal(OnEnemyDeath);
     }
     yield break;
 }