public BaseStat(CharacterStatId statId, float originValue)
 {
     StatId           = statId;
     this.originValue = originValue;
     this.activeValue = originValue;
     this.buffValue   = 1f;
 }
        public BaseStat GetStat(CharacterStatId id)
        {
            if (Stats != null)
            {
                for (int i = 0; i < Stats.Count; i++)
                {
                    if (Stats[i].StatId == id)
                    {
                        return(Stats[i]);
                    }
                }
            }

            return(null);
        }
    protected virtual float GetCharacterStat(CharacterStatId characterStatId)
    {
        var statHashSet = _gameContext.GetEntitiesWithCharacterCharacterStats(_entity.characterCharacterMetaData.id);

        if (statHashSet != null)
        {
            var statEntity = statHashSet.FirstOrDefault();
            if (statEntity != null)
            {
                var attackRange = statEntity.characterCharacterStats.GetStat(characterStatId);
                if (attackRange != null)
                {
                    return(attackRange.ActiveValue);
                }
            }
        }

        return(0f);
    }
Пример #4
0
 protected StatFunction(CharacterStatId stat, int order)
 {
     Stat  = stat;
     Order = order;
 }