void DetirmineStance()
    {
        CharacterStance bestStance = currentStance;

        foreach (CharacterStance stance in stances)
        {
            if ((currentStance == null || stance.Priority > bestStance.Priority) && stance.CanEnterStance(this))
            {
                bestStance = stance;
            }
        }

        if (bestStance != currentStance)
        {
            currentStance = bestStance;
            bestStance.OnEnterStance(this);
        }
    }