public virtual void DrawCharacter(SpriteBatch spriteBatch) { CharacterSprite.Draw(spriteBatch, new Vector2(BoundingRectangle.X, BoundingRectangle.Y)); }
public override void DrawCharacter(SpriteBatch spriteBatch) { _bottomSprite.Draw(spriteBatch, new Vector2(BoundingRectangle.X, BoundingRectangle.Y)); base.DrawCharacter(spriteBatch); _particleEffects.ForEach(particle => spriteBatch.Draw(particle)); }