Пример #1
0
 public bool RegisterPlayer(int deviceIndex, CharacterSkinData skinData = null, string devotionName = null, string spiritName = null, CharToolType charToolType = CharToolType.None)
 {
     if (deviceIndex.IsBetween(-1, userDevices.Count) && !IsDeviceUsed(deviceIndex))
     {
         CreatePlayerWithDevice(deviceIndex, skinData, devotionName, spiritName, charToolType);
         return(true);
     }
     return(false);
 }
Пример #2
0
        private PlayerSessionData CreatePlayerWithDevice(int deviceIndex, CharacterSkinData skinData = null, string devotionName = "", string spiritName = "", CharToolType charToolType = CharToolType.None)
        {
            PlayerSessionData playerSessionData = new PlayerSessionData(activePlayers.Count, deviceIndex, gameplayInputManagers[deviceIndex], playerUIInputManagers[deviceIndex]);

            playerSessionData.skin         = skinData;
            playerSessionData.devotionName = devotionName;
            playerSessionData.spiritName   = spiritName;
            playerSessionData.charToolType = charToolType;
            activePlayers.Add(playerSessionData);
            OnPlayerRegistered?.Invoke(playerSessionData);
            return(playerSessionData);
        }
Пример #3
0
        public void UpdatePanel(SelectScreenPlayerData playerData)
        {
            string devotionName = characterSelectScreen.characterNames.GetDevotionName(playerData.devotionNameIndex);

            devotionNameOptionSelect.UpdateText(devotionName);
            string spiritName = characterSelectScreen.characterNames.GetSpiritName(playerData.spiritNameIndex);

            spiritNameOptionSelect.UpdateText(spiritName);
            string toolName = playerData.charTool.ToString();

            toolOptionSelect.UpdateText(toolName);
            CharacterSkinData skinData = characterSelectScreen.characterSkins.GetSkinData(playerData.skinIndex);

            skinOptionSelect.UpdateImage(skinData.defaultImage);
            playerReadyObject.SetActive(playerData.playerReady);
            //Debug.Log(devotionName + " " + spiritName);
        }