private void UpdateCurrentAttackPicker()
        {
            var sheet = CharacterSheetStorage.Instance.selectedCharacter;

            if (sheet == null)
            {
                return;
            }
            if (baseAttackBonus == null)
            {
                return;
            }
            if (baseAttackBonus.Count <= 0)
            {
                return;
            }
            var items         = new List <CharacterSheet.IntPickerItem>();
            var selectedIndex = -1;
            var cac           = currentAttacksCount.GetTotal(sheet);
            var ac            = Math.Min(attacksCount, cac);

            if (ac <= 0)
            {
                ac = attacksCount;
            }
            for (var i = 0; i < ac; i++)
            {
                if (i == currentAttack)
                {
                    selectedIndex = i;
                }
                var item = new CharacterSheet.IntPickerItem()
                {
                    Name  = sheet.GetBaseAttackBonusForPicker(baseAttackBonus, i, true),
                    Value = i,
                };
                items.Add(item);
            }
            CurrentAttacksCount.Text    = cac > 0 ? ac.ToString() : "(equals to attacks count)";
            CurrentAttack.ItemsSource   = items;
            CurrentAttack.SelectedIndex = selectedIndex;
            var oneAttack = ac < 2;

            CurrentAttack.InputTransparent     = oneAttack;
            CurrentAttackFrame.BackgroundColor = oneAttack ? Color.LightGray : Color.White;
        }
        private void UpdateCurrentAttackPicker()
        {
            var sheet = CharacterSheetStorage.Instance.selectedCharacter;

            if (sheet == null)
            {
                return;
            }
            var babs = sheet.baseAttackBonus;

            if (babs == null)
            {
                return;
            }
            var count = sheet.attacksCount;

            if (count <= 0)
            {
                return;
            }
            var items         = new List <CharacterSheet.IntPickerItem>();
            var selectedIndex = -1;

            for (var i = 0; i < count; i++)
            {
                if (i == currentAttack)
                {
                    selectedIndex = i;
                }
                var item = new CharacterSheet.IntPickerItem()
                {
                    Name  = sheet.GetBaseAttackBonusForPicker(i),
                    Value = i,
                };
                items.Add(item);
            }
            CurrentBaseAttackBonus.ItemsSource   = items;
            CurrentBaseAttackBonus.SelectedIndex = selectedIndex;
            var oneAttack = count < 2;

            CurrentBaseAttackBonus.InputTransparent     = oneAttack;
            CurrentBaseAttackBonusFrame.BackgroundColor = oneAttack ? Color.LightGray : Color.White;
        }