public void Start() { CursorControl CC = GameObject.Find("Cursor Manager(Clone)").GetComponent <CursorControl>(); byte[] id = CC.selectedID(); int count = 0; for (int i = 0; i < 4; ++i) { if (125 != id[i]) { count++; } } SelectManager SM = GameObject.Find("Select Manager(Clone)").GetComponent <SelectManager>(); ch = SM.LoadToScene(id, count); GameObject tmp = GameObject.Find("Selected Character Status(Clone)"); if (null == tmp) { tmp = Instantiate(CharacterInfoSet); } CharacterSet CS = tmp.GetComponent <CharacterSet>(); CS.init(ch); for (int i = 0; i < 4; ++i) { PI[i].init(); if (125 != ch[i].ch_type) { PI[i].connected = true; } PI[i].nickname = CC.nickname[i]; CS.nickname[i] = CC.nickname[i]; PI[i].level = ch[i].clearedround; PI[i].ch_type = ch[i].ch_type; PI[i].show(); } }