public void GameTimedOut() { if (!_disconnected) { if (_boardManager) { _boardManager.SetTimeoutPanelToActive(); } else if (_characterSelect) { _characterSelect.SetTimeoutPanelToActive(); } } }
public void GameTimedOut() { if (!_disconnected) { if (_boardManager) { _boardManager.SetTimeoutPanelToActive(); } else if (_characterSelect) { _characterSelect.SetTimeoutPanelToActive(); } } }