private void initScreens() { CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); InfoScreen = GameObject.FindGameObjectWithTag("PauseMenu"); EquipmentScreen = this.gameObject; characterScreenController = CharacterScreen.GetComponent <CharacterScreenController>(); pauseScreenController = InfoScreen.GetComponent <PauseMenuScript>(); }
private void initScreens() { CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); InfoScreen = this.gameObject; EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent <EquipmentControllerScript>(); characterScreenController = CharacterScreen.GetComponent <CharacterScreenController>(); }
private void initScreens() { CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); InfoScreen = this.gameObject; EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent<EquipmentControllerScript>(); characterScreenController = CharacterScreen.GetComponent<CharacterScreenController>(); }
private void initRefs() { pauseMenuObject = GameObject.FindGameObjectWithTag("PauseMenu"); pauseMenuRectTransform = pauseMenuObject.GetComponent<RectTransform>(); CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent<EquipmentControllerScript>(); characterScreenController = CharacterScreen.GetComponent<CharacterScreenController>(); }
private void initRefs() { pauseMenuObject = GameObject.FindGameObjectWithTag("PauseMenu"); pauseMenuRectTransform = pauseMenuObject.GetComponent <RectTransform>(); CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); EquipmentScreen = GameObject.FindGameObjectWithTag("EquipPanel"); equipmentScreenController = EquipmentScreen.GetComponent <EquipmentControllerScript>(); characterScreenController = CharacterScreen.GetComponent <CharacterScreenController>(); }
// Use this for initialization void Start() { if (instance) { Object.Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); DontDestroyOnLoad(eventSystem.gameObject); } myInv = inventory.GetComponent <ScrollabelInventory> (); myChar = character.GetComponent <CharacterScreenController> (); }
private void Awake() { instance = this; }
private void initScreens() { CharacterScreen = GameObject.FindGameObjectWithTag("CharacterScreen"); InfoScreen = GameObject.FindGameObjectWithTag("PauseMenu"); EquipmentScreen = this.gameObject; characterScreenController = CharacterScreen.GetComponent<CharacterScreenController>(); pauseScreenController = InfoScreen.GetComponent<PauseMenuScript>(); }