Пример #1
0
    // Use this for initialization
    void Start()
    {
        UIObject        = GameObject.Find("UIManager");
        UIManagerScript = UIObject.GetComponent <UIManager>();

        unlockIndex = PlayerPrefs.GetInt("CharacterSelected");

        //call CharacterS script
        CharacterObject = GameObject.Find("CharacterS");
        if (CharacterSScript != null)
        {
            CharacterSScript = CharacterObject.GetComponent <CharacterS>();
        }

        //unlockIndex = CharacterSScript.index;


        //make the unseleted buttons invisible
        foreach (Button button in unlockButton)
        {
            button.gameObject.SetActive(false);
        }

        //make the selected button visible
        if (unlockButton[unlockIndex])
        {
            unlockButton[unlockIndex].gameObject.SetActive(true);
        }

        //unlockButton[unlockIndex].gameObject.SetActive(false);
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //set the time as real time in game play modexs
        Time.timeScale = 1;


        UnlockObject = GameObject.Find("Unlock");
        if (UnlockScript != null)
        {
            UnlockScript = UnlockObject.GetComponent <Unlock>();
        }

        CharacterObject = GameObject.Find("CharacterS");
        if (CharacterSScript != null)
        {
            CharacterSScript = CharacterObject.GetComponent <CharacterS>();
        }


        //game is not over by default
        gameOver = false;
        score    = 0;


        UnlockHeroInvisible1 = true;

        if (PlayerPrefs.GetInt("Unlock2") == 2)
        {
            UnlockHeros2 = true;

            //hide unlock button
        }
        else
        {
            UnlockHeros2 = false;

            //show unlock button
        }

        if (PlayerPrefs.GetInt("Unlock3") == 3)
        {
            UnlockHeros3 = true;
        }
        else
        {
            UnlockHeros3 = false;
        }

        if (PlayerPrefs.GetInt("Unlock4") == 4)
        {
            UnlockHeros4 = true;
        }
        else
        {
            UnlockHeros4 = false;
        }

        if (PlayerPrefs.GetInt("Unlock5") == 5)
        {
            UnlockHeros5 = true;
        }
        else
        {
            UnlockHeros5 = false;
        }

        if (PlayerPrefs.GetInt("Unlock6") == 6)
        {
            UnlockHeros6 = true;
        }
        else
        {
            UnlockHeros6 = false;
        }

        if (PlayerPrefs.GetInt("Unlock7") == 7)
        {
            UnlockHeros7 = true;
        }
        else
        {
            UnlockHeros7 = false;
        }
        StartCoroutine(TurnOffTut());
    }