void Frash() { if (Input.GetKeyDown(KeyCode.LeftArrow) || Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.D)) { charaProvider.Shake(); } var frash = Input.GetKeyDown(KeyCode.Space); if (frash) { gameManager.PlayerFrashToUnitychan(); } }