void Awake() { m_MovementModel = GetComponent <CharacterMovementModel>(); m_MovementView = GetComponent <CharacterMovementView>(); m_InteractionModel = GetComponent <CharacterInteractionModel>(); m_pocketModel = GetComponent <CharacterPocketModel>(); }
void Awake() { m_Character = GetComponent <Character>(); m_Collider = GetComponent <Collider2D>(); m_MovementModel = GetComponent <CharacterMovementModel>(); m_PocketModel = GetComponent <CharacterPocketModel>(); }
public void Start() { if (SaveLoadSystem.control.doLoadGame == true) { setSaveData(); } instance = this; }