public override void OnAddedToEntity() { base.OnAddedToEntity(); MaximumHealth = 100; player = Entity.GetComponent <PlayerComponent>().loginManager.GetCharacter(); player.CurrentHealth = MaximumHealth; }
public void Start() { _player = GameManager.GetCharacterManager().GetPlayer() as CharacterPlayer; //_dog = GameManager.GetCharacterManager().GetDog() as CharacterPlayer; // get character stats variables _hPText = RootObject.transform.Find("HPValue").GetComponent <Text>(); _levelText = RootObject.transform.Find("LevelValue").GetComponent <Text>(); _expText = RootObject.transform.Find("ExpValue").GetComponent <Text>(); _expNeededText = RootObject.transform.Find("ExpNeededValue").GetComponent <Text>(); _pickup1Text = RootObject.transform.Find("Pickup1Value").GetComponent <Text>(); _pickup2Text = RootObject.transform.Find("Pickup2Value").GetComponent <Text>(); _pickup3Text = RootObject.transform.Find("Pickup3Value").GetComponent <Text>(); _pickup4Text = RootObject.transform.Find("Pickup4Value").GetComponent <Text>(); _attackText = RootObject.transform.Find("AttackValue").GetComponent <Text>(); _defendText = RootObject.transform.Find("DefendValue").GetComponent <Text>(); _magicDefText = RootObject.transform.Find("MagicDefValue").GetComponent <Text>(); _evadeText = RootObject.transform.Find("EvadeValue").GetComponent <Text>(); _hitText = RootObject.transform.Find("HitValue").GetComponent <Text>(); // get character upgrade variables _hPUpgradeText = RootObject.transform.Find("HPUpgradeValue").GetComponent <Text>(); _attackUpgradeText = RootObject.transform.Find("AttackUpgradeValue").GetComponent <Text>(); _defendUpgradeText = RootObject.transform.Find("DefendUpgradeValue").GetComponent <Text>(); _magicDefUpgradeText = RootObject.transform.Find("MagicDefUpgradeValue").GetComponent <Text>(); _evadeUpgradeText = RootObject.transform.Find("EvadeUpgradeValue").GetComponent <Text>(); _hitUpgradeText = RootObject.transform.Find("HitUpgradeValue").GetComponent <Text>(); // get the weapon and armore text _weaponText = RootObject.transform.Find("SelectedWeaponText").GetComponent <Text>(); _ArmoreText = RootObject.transform.Find("SelectedArmorText").GetComponent <Text>(); UpdateStats(); }
public void UpdateTxtValueProperties() { CharacterPlayer _tempPlayer = new CharacterPlayer(); CharacterPlayer.LoadCharacterPlayer(_tempPlayer); NewCharacterStatus _tempNewCharacter = new NewCharacterStatus(_tempPlayer); _tempNewCharacter.loadDynamicIndexToMid(); _nameCharacterText.text = CharacterInfo._instance._baseProperties.name.ToString(); _fightingPowerTxt.text = CharacterInfo._instance._baseProperties.AttributePoint.ToString(); _expText.text = CharacterInfo._instance._baseProperties.Level.ToString(); _vitalityTxt.text = "" + (float)_tempNewCharacter.getMidIndex(Indexes.vit_na); _strengthTxt.text = "" + (float)_tempNewCharacter.getMidIndex(Indexes.str_na); _intellText.text = "" + (float)_tempNewCharacter.getMidIndex(Indexes.int_na); _heathText.text = "" + (float)_tempNewCharacter.getMidIndex(Indexes.max_hp_na); _physicDmgText.text = "" + Mathf.RoundToInt(((float)_tempNewCharacter.getMidIndex(Indexes.min_pda_na) + (float)_tempNewCharacter.getMidIndex(Indexes.max_pda_na)) * 0.5f); //Debug.Log( _tempNewCharacter.getMidIndex(Indexes.min_pda_na) + " - " + _tempNewCharacter.getMidIndex(Indexes.max_pda_na)); _physicDefText.text = "" + Mathf.RoundToInt(((float)_tempNewCharacter.getMidIndex(Indexes.min_pde_na) + (float)_tempNewCharacter.getMidIndex(Indexes.max_pde_na)) * 0.5f); //_tempNewCharacter.getMidIndex(Indexes.min_pde_na) + " - " + _tempNewCharacter.getMidIndex(Indexes.max_pde_na); _magicDmgText.text = "" + Mathf.RoundToInt(((float)_tempNewCharacter.getMidIndex(Indexes.min_mda_na) + (float)_tempNewCharacter.getMidIndex(Indexes.max_mda_na)) * 0.5f); // _tempNewCharacter.getMidIndex(Indexes.min_mda_na) + " - " + _tempNewCharacter.getMidIndex(Indexes.max_mda_na); _magicDefText.text = "" + Mathf.RoundToInt(((float)_tempNewCharacter.getMidIndex(Indexes.min_mde_na) + (float)_tempNewCharacter.getMidIndex(Indexes.max_mde_na)) * 0.5f); //_tempNewCharacter.getMidIndex(Indexes.min_mde_na) + " - " + _tempNewCharacter.getMidIndex(Indexes.max_mde_na); }
private bool CheckIfNeedToUpdate(CharacterPlayer current, CharacterPlayer recieved) { for (int i = 0; i < current.GetInventory().Length - 1; i++) { WeaponItem existing = current.GetInventory()[i]; WeaponItem newItem = recieved.GetInventory()[i]; if ((existing != null && newItem == null) || (existing == null && newItem != null)) { return(true); } if (existing != null & newItem != null && !existing.Name.Equals(newItem.Name)) { return(true); } } for (int i = 0; i < current.Equipment.Length - 1; i++) { EqupmentBase existing = current.GetEquipment()[i]; EqupmentBase newItem = recieved.GetEquipment()[i]; if ((existing != null && newItem == null) || (existing == null && newItem != null)) { return(true); } if (existing != null & newItem != null && !existing.Name.Equals(newItem.Name)) { return(true); } } return(false); }
public void FollowCharacter(CharacterPlayer instance) { float distance = Vector3.Distance(transform.position, CharacterPlayer.instance.transform.position); MoveToTargetPos(instance.transform.position); if (distance < EntityManager.Instance.npcCorpseDetectionDistance / 4) { CheckForCatchDistance(distance); } else if (distance < EntityManager.Instance.npcCorpseDetectionDistance / 2) { lastKnownPosition = instance.GetPosition(); lastKnownFleeAlley = null; CurrentTaskDuration = AlarmedDuration; SetStatus(ENPCStatus.Alarmed); } else if (distance < EntityManager.Instance.npcCorpseDetectionDistance) { lastKnownPosition = instance.GetPosition(); lastKnownFleeAlley = null; CurrentTaskDuration = AlarmedDuration; SetStatus(ENPCStatus.Alert); } else { Debug.LogError("Incosistent State: Cant follow player that is to far away."); } }
public override void Update() { if (other != null) { other = LoginManagerClient.OtherCharacters.Find(c => c._name.Equals(other._name)); if (other != null) { other.MaxHealth = 100; Vector2 p = Scene.Camera.WorldToScreenPoint(other.physicalPosition); bar.SetPosition(p.X - bar.PreferredWidth / 2, p.Y - bar.PreferredHeight / 2); if (past != other.CurrentHealth) { if (other.CurrentHealth > 0) { bar.SetValue(other.CurrentHealth / (float)other.MaxHealth); } else { bar.SetValue(0); } //HealthtextComponent.SetText(other.CurrentHealth.ToString()); past = other.CurrentHealth; } } } base.Update(); }
public void Update() { //checks if client is still connected //CheckIfConnected(); timeSpan += Time.DeltaTime; //Updates every 1/20 second if (timeSpan > 0.05) { if (CurrentLayer != null) { HashSet <LoginManagerServer> characterlist = CurrentLayer.LayerLogins; if (characterlist != null && characterlist.Count > 0 && loginManager != null) { CharacterPlayer tempc = loginManager.GetCharacter(); //sets the position of the entity's physical body as the physical position FSRigidBody v = Core.Scene.FindEntity(tempc._name).GetComponent <FSRigidBody>(); tempc.physicalPosition = v.Transform.Position; DataTemplate dataTemplate = new DataTemplate { RecieverCharacter = tempc, OthersCharacters = FillRecieverList(characterlist, tempc) }; //makes the position relative to client's side of the map position dataTemplate.RecieverCharacter.physicalPosition = dataTemplate.RecieverCharacter.physicalPosition - MapContainer.GetMapByName(CurrentLayer.MapName).Entity.Position; string posString = Newtonsoft.Json.JsonConvert.SerializeObject(dataTemplate); MessageManager.SendStringToUniqueID(Entity.Scene, posString, loginManager.GetUniqueID(), MessageType.GameUpdate); } } } }
public OtherPlayerEntity(CharacterPlayer others) : base(others._name) { others.MaxHealth = 100; other = others; TextComponent textComponent = new TextComponent(Graphics.Instance.BitmapFont, others._name, Vector2.Zero, Color.White); //HealthtextComponent = new TextComponent(Graphics.Instance.BitmapFont, others.CurrentHealth.ToString(), Vector2.Zero, Color.White); this.SetPosition(others.physicalPosition); AddComponent(new OtherPlayerComponent(others)); AddComponent(textComponent); //AddComponent(HealthtextComponent).SetHorizontalAlign(HorizontalAlign.Left).SetVerticalAlign(VerticalAlign.Bottom).SetRenderLayer(-2); SetTag(7); this.SetScale(3.5f); SpriteAnimation Idle = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Idle"); SpriteAnimation Movement = TextureContainer.GetSpriteAtlasByName("Knight").GetAnimation("Movement"); SpriteAnimator animator = AddComponent <SpriteAnimator>(); animator.AddAnimation("Idle", Idle); animator.AddAnimation("Movement", Movement); animator.Play("Idle"); }
public static void DisconnectConnection(NetConnection sender, Scene scene) { NetServer server = ServerNetworkSceneComponent.GetNetServer(); LoginManagerServer login = MapContainer.GetLoginByID(sender.RemoteUniqueIdentifier); if (login != null) { CharacterPlayer characterPlayer = login.GetCharacter(); //Saves data to SQL database string characterString = Newtonsoft.Json.JsonConvert.SerializeObject(characterPlayer, new StringEnumConverter()); SQLManager.UpdateToSQL(login.username, characterString); //removes login manager MapContainer.RemoveLoginByID(login.GetUniqueID()); if (characterPlayer != null) { //removes entity CharacterManager.RemoveCharacterFromScene(scene, characterPlayer._name); } } //removes the connection sender.Disconnect("Closed"); Console.WriteLine("Disconnected! Connected: " + ServerNetworkSceneComponent.GetNetServer().ConnectionsCount); MainScene.ConnectedCount.SetText("Current connections: " + server.ConnectionsCount); }
// =============================================== EFFECT: REVIVE =============================================== private void OrbEffectRevive() { CharacterPlayer ClosestDeadPlayer = null; float ClosestDeadPlayerDistance = -1; float CurrentDistance = -2; for (int i = 0; i < DeadPlayerCharacters.Count; i++) { if (DeadPlayerCharacters[i].gameObject.layer == CharacterPlayer.DeadCharacterLayerID) { CurrentDistance = Vector3.Distance(transform.position, DeadPlayerCharacters[i].transform.position); if (CurrentDistance < ClosestDeadPlayerDistance || ClosestDeadPlayerDistance < 0) { ClosestDeadPlayerDistance = CurrentDistance; ClosestDeadPlayer = DeadPlayerCharacters[i]; } } } if (!ClosestDeadPlayer) { return; } //ClosestDeadPlayer.ChangeHealthCurrent(Mathf.Max(-1 * (HealthCurrent - 1), -1 * Mathf.RoundToInt(GetHealthMax() * RespawnHealthCostPerc))); ClosestDeadPlayer.RespawnThisCharacter(transform.position); }
public void MeeleAttack(CharacterPlayer atk, CharacterPlayer def, int playerId, int indexState, int health, bool isnormalAtk, NewSkill useSkill) { Debug.Log("melee atack"); //skeletonAnimation.AnimationName = moveAnimation; skeletonAnimator.Skeleton.FlipX = false; Vector3 oldPos = this.transform.position; float newPosX; if (transform.position.x < def.transform.position.x) { newPosX = def.transform.position.x - def.GetComponent <BoxCollider2D>().bounds.size.x; } else { newPosX = def.transform.position.x + def.GetComponent <BoxCollider2D>().bounds.size.x; } if (CharacterManager.Instance._meCharacter == atk) { BattleSceneUI.Instance._effectParentMe.transform.DOMoveX(newPosX, 0.1f); } if (CharacterManager.Instance._enemyCharacter == atk) { BattleSceneUI.Instance._effectParentEnemy.transform.DOMoveX(newPosX, 0.1f); } transform.DOMoveX(newPosX, 0.1f).OnComplete(() => AttackandBack(atk, def, oldPos, playerId, indexState, health, isnormalAtk, useSkill)); }
public IEnumerator ExecuteRangeAttack(CharacterPlayer _atk, CharacterPlayer _target, Transform hostPos, Transform newPos, int playerId, int indexState, int health, bool isnormalAtk, NewSkill useSkill) { skeAnimator.SetBool("attack", true); yield return(new WaitForSeconds(0.01f)); yield return(new WaitForSeconds(skeAnimator.GetCurrentAnimatorStateInfo(0).length / 2f - 0.01f)); if (isnormalAtk) { GameObject bullet = EffectManager.Instance.CreateEffect("Prefabs/RangeAttack", hostPos); bullet.transform.position = new Vector3(hostPos.position.x + hostPos.GetComponent <BoxCollider2D>().bounds.size.x / 2, hostPos.position.y + hostPos.GetComponent <BoxCollider2D>().bounds.size.y / 2, hostPos.position.z); EffectManager.Instance.EffectMoving(bullet, newPos.position.x, 0.5f); } else { if (useSkill != null) { if (useSkill.data["type"].Value.ToString() == "passive") { } else if (useSkill.data["type"].Value.ToString() != "passive") { GameObject effSkill = EffectManager.Instance.CreateEffect("Effect/" + useSkill.data["prefEffect"].Value.ToString(), this.transform); effSkill.transform.position = new Vector3(_target.transform.position.x, _target.transform.position.y + _target.GetComponent <BoxCollider2D>().bounds.size.y / 2, _target.transform.position.z); } } } SendDamage(playerId.ToString() + "," + indexState.ToString() + "," + health.ToString() + "," + "senddamge"); yield return(new WaitForSeconds(skeAnimator.GetCurrentAnimatorStateInfo(0).length / 2f)); skeAnimator.SetBool("attack", false); }
public void SetupTiles() { if (Core.Scene == null) { return; } MapList = FileManager.GetMapInformation("Data/" + ConstantValues.MapDataFileName); Map.Map map = null; CharacterPlayer c = LoginManagerClient.GetCharacter(); foreach (var maps in MapList) { if (maps.MapName == c.LastMultiLocation) { map = maps; } } if (map != null) { entity = Scene.CreateEntity(map.MapName); TiledMapRenderer tmr = entity.AddComponent(new TiledMapRenderer(map.TmxMap)); tmr.Material = new Material(BlendState.NonPremultiplied); tmr.SetRenderLayer(1); tmr.SetLayersToRender(new string[] { "Tile", "Collision", "Decoration", "CustomCollision" }); TmxObjectGroup l = map.TmxMap.GetLayer <TmxObjectGroup>("Objects"); foreach (TmxObject obj in l.Objects) { ObjectSceneEntity osc = new ObjectSceneEntity(obj, tmr.TiledMap.TileWidth); osc.SetPosition(osc.Position); Scene.AddEntity(osc); } } }
private void UnEquipItem(MessageTemplate template, NetIncomingMessage message) { int index = -1; try { int.TryParse(template.JsonMessage, out index); } catch { } if (index != -1) { CharacterPlayer character = MapContainer.FindCharacterByID(message.SenderConnection.RemoteUniqueIdentifier); WeaponItem newItem = character.GetInventory().ElementAt(index); if (newItem != null) { int type = (int)newItem.GetEqupmentType(); WeaponItem currentItem = character.Equipment[type]; if (currentItem == null) { character.Inventory[index] = null; } else { character.Inventory[index] = currentItem; } character.Equipment[type] = newItem; } } }
public void Player_Constructor_InvalidData() { try { Character character = new CharacterPlayer(CharacterClass.Gunner, -10); Assert.Fail(); } catch { } }
public void RangeAttack(CharacterPlayer atk, CharacterPlayer def, int playerId, int indexState, int health, bool isnormalAtk, NewSkill useSkill) { Transform hostPos = this.transform; Transform newPosX; newPosX = def.transform; StartCoroutine(ExecuteRangeAttack(atk, def, hostPos, newPosX, playerId, indexState, health, isnormalAtk, useSkill)); }
private void PlayerClickedAnObject(GameObject clickedGameObject) { // Sanity check. if (clickedGameObject == null) { return; } // Check if object is on a Character. Character character = clickedGameObject.GetComponentInChildren <Character>(); if (character == null) { character = clickedGameObject.GetComponentInParent <Character>(); } if (character != null) { // Debug.Log( "Player clicked on a Character: " +character.name ); // What to do when a player has clicked on a character (NOTE: Could be self!) // Check if it was an enemy that was clicked on. CharacterEnemy enemy = character as CharacterEnemy; if (enemy != null) { Debug.Log("Player clicked on an Enemy: " + enemy.name); } return; } // Check if object is on an Item. Item item = clickedGameObject.GetComponentInChildren <Item>(); if (item == null) { item = clickedGameObject.GetComponentInParent <Item>(); } if (item != null) { Debug.Log("Player clicked on an item: " + item.itemName); // Direct the player to head to the clicked item. CharacterPlayer player = GameManager.GetPlayer(); if (player != null) { PlayerControllerARPG controller = player.GetComponent <PlayerControllerARPG>(); if (controller != null) { controller.SetNavMeshAgentDestination(item.transform.position); } } return; } Debug.Log("Player clicked on an object: " + clickedGameObject.name); }
public void createNewPlayerDisplay(CharacterPlayer player) { GameObject newDisplay = Instantiate(playerDisplayPrefab); newDisplay.transform.parent = playerDisplayContainer; PlayerDisplayGUI playerDisplay = newDisplay.GetComponent <PlayerDisplayGUI>(); playerDisplay.initDisplay(player); }
public void Player_Hit_LessHealth() { Character character = new CharacterPlayer(CharacterClass.Gunner, 10); Bullet b = new Bullet(3); character.Hit(b); Assert.IsTrue(character.Health == 7); }
public override void Update() { if (player != null) { player = LoginManagerClient.GetCharacter(); HealthtextComponent.SetText(player.CurrentHealth.ToString()); } base.Update(); }
void shufflePlayers(List <CharacterPlayer> list) { for (int i = 0; i < list.Count; i++) { int r = Random.Range(0, list.Count); CharacterPlayer temp = list[i]; list[i] = list[r]; list[r] = temp; } }
private async void Update() { while (alive && MyState != MobState.Sleeping) { await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { CharacterPlayer target = null;// new CharacterPlayer(new Canvas(), new Player("000000"), new Canvas());// = GetNearestPlayer(); if (target == null) { MyState = MobState.Alert; } else { distInitialToMob = GetDistance(FirstX, FirstY, xCharacVal, yCharacVal); distPlayer = GetDistance(target.xCharacVal + MainCamera.instance.CameraXOffSet * -1, target.yCharacVal + MainCamera.instance.CameraYOffSet * -1, xCharacVal + characT.Width / 2, FirstY + characT.Height / 2); if (distInitialToMob >= MaxDistance) { MyState = MobState.Alert; } else if (distPlayer < MinDistance && distInitialToMob < MinDistance / 2) { if (Mob.Meek && Mob.Hp == Mob.HpMax) { MyState = MobState.Alert; } else { MyState = MobState.Following; } } else if (distInitialToMob > ChunckDistance) { moveLeft = false; moveRight = false; MyState = MobState.Sleeping; } } switch (MyState) { case MobState.Alert: stats = "Alerta"; AlertState(); break; case MobState.Following: stats = "Seguindo"; FollowingState(target); break; } }); } }
public void finishLevelUp() { levelUpPanel.SetActive(false); currentPlayer.health.healToFull(); currentPlayer.health.spToFull(); currentPlayer = null; if (needsLevelUp.Count > 0) { levelUpCharacter(needsLevelUp.Pop()); } }
public CharacterMob(Canvas characterCanvas, CharacterPlayer player, Mob mob) : base(characterCanvas) { Mob = mob; this.player = player; UpdateThread = new Thread(Update); FirstX = xCharacVal; FirstY = yCharacVal; UpdateThread.Start(); }
public void Player_Constructor_ValidData() { Character character = new CharacterPlayer(CharacterClass.Gunner, 10); Assert.IsTrue(character.Class == CharacterClass.Gunner); Assert.IsTrue(character.HeldWeapon is WeaponKnife); Assert.IsTrue(character.Armor == false); Assert.IsTrue(character.MaxHealth == 10); Assert.IsTrue(character.Health == 10); Assert.IsTrue(character.Score == 0); }
void male_Click() { if (player != null) { player.Destroy(); } player = new CharacterPlayer(CharacterData.defData(EnumCharacterType.Charater_Male), resType); player.SetParent(playerParent.transform); player.Creat(); currentType = EnumCharacterType.Charater_Male; }
IEnumerator LoadDataDetailEnemyHero(int _idhero, string _idcode) { StartCoroutine(ServerAdapter.ListSkillOfHero(_idhero, _idcode, result => { if (result.StartsWith("Error")) { Debug.Log("Do nothing"); } else { SplitDataFromServe.ReadEnemySkillData(result.ToString()); } })); WWWForm form = new WWWForm(); form.AddField("idh", _idhero); form.AddField("idcode", _idcode); WWW w = new WWW(Constant.urlRequest + "/api/hero/detail", form); yield return(w); string data = w.text; var N = JSONNode.Parse(data); if (Boolean.Parse(N["return"])) { SplitDataFromServe.ReadDetailDataHeroEnemyPlay(N["data"].ToString()); GameObject enemy = Instantiate(CharacterItemInGame.Instance._characterPrefabs[ConvertIdClassToClassName(SplitDataFromServe._heroEnemyPlay.idclass).ToString()]); enemy.transform.position = new Vector3(5.5f, -2f, 0f); enemy.transform.localScale = new Vector3(-1f, 1f, 1f); _enemyCharacter = enemy.AddComponent <CharacterPlayer>(); CharacterPlayer.LoadCharacterEnemy(_enemyCharacter); //enemy.AddComponent<AnimationController>(); enemy.SetActive(false); WaitingRoomUI.Instance.SetLog("Load data nhan vat thanh cong"); if (!SocketIOController.Instance.isReconnect) { WaitingRoomUI.Instance.SetLog("Tao timeout confirm load nhan vat thanh cong"); this.PostEvent(EventID.CreateTimeoutConfirmLoadData); } if (SocketIOController.Instance.isReconnect) { this.PostEvent(EventID.ReconnectBattleScene); } WatingRoomController.Instance.state_waitingroom = STATEINWAITING.CONFIRM_LOADDATA; } else if (!Boolean.Parse(N["return"])) { Debug.Log("Do nothing"); } // if Master create timeout for done B request // if Slave send done slave, create timeout for done A response }
public void assignPlayerTarget() { CharacterPlayer player = TurnManager.instance.getCurrentPlayer(); if (player != null) { if (player.myAbility != null) { player.setTarget(myEnemy); } } }
public void WeaponUpgrade_Pickup() { Character character = new CharacterPlayer(CharacterClass.Gunner, 10); Assert.IsTrue(character.HeldWeapon is WeaponKnife); Pickup pickup = new PickupWeaponUpgrade(); pickup.PickUp(character); Assert.IsTrue(character.HeldWeapon is WeaponAR); }
public void Armor_Pickup() { Character character = new CharacterPlayer(CharacterClass.Gunner, 10); Assert.IsTrue(character.Armor == false); Pickup pickup = new PickupArmor(); pickup.PickUp(character); Assert.IsTrue(character.Armor == true); }