void Awake() { CharacterPhysicsManager = GetComponent <CharacterPhysicsManager>(); CharacterPhysicsManager.BoxCollider = GetComponent <BoxCollider2D>(); CharacterPhysicsManager.PrimeRaycastOrigins(); CharacterPhysicsManager.RecalculateDistanceBetweenRays(); }
private bool IsCloseToFloor() { CharacterPhysicsManager.PrimeRaycastOrigins(); return(CharacterPhysicsManager.IsFloorWithinDistance(.1f)); }