public void SetCharacterOptions2(CharacterOptions2 option, bool value) { if (value) { CharacterOptions2Mapping |= (int)option; } else { CharacterOptions2Mapping &= ~(int)option; } dirtyOptions = true; }
private void SetCharacterOptions2(CharacterOptions2 option, bool value) { var options = Character.CharacterOptions2; if (value) { options |= (int)option; } else { options &= ~(int)option; } SetCharacterOptions2(options); }
public void SetCharacterOptions2(CharacterOptions2 option, bool value) { var options = GetProperty(PropertyInt.CharacterOptions2) ?? 0; if (value) { options |= (int)option; } else { options &= ~(int)option; } SetProperty(PropertyInt.CharacterOptions2, options); }
private bool GetCharacterOptions2(CharacterOptions2 option) { return((Character.CharacterOptions2 & (int)option) != 0); }
public bool GetCharacterOptions2(CharacterOptions2 option) { return((GetProperty(PropertyInt.CharacterOptions2) & (uint)option) != 0); }
public bool GetCharacterOptions2(CharacterOptions2 option) { return((CharacterOptions2Mapping & (uint)option) != 0); }
public CharacterOptions2Attribute(CharacterOptions2 option) { Option = option; }