public bool GetCharacterBlocked(CharacterNameType charID, BlockInfo.BlockType typeToCheck, int minRequired = 1) { int number = 0; foreach (BlockInfo blockInfo in blocks) { if (blockInfo.characterWhoBlocked.CharInfo.CharacterID == charID) { if (typeToCheck == BlockInfo.BlockType.either) { number++; } else if (blockInfo.blockType == typeToCheck) { number++; } } } if (number < minRequired) { return(false); } else { return(true); } }
private MinionType_Script CreatePiece(CharacterNameType pieceType) { MinionType_Script piece = (MinionType_Script)BattleManagerScript.Instance.CreateChar(new CharacterBaseInfoClass(pieceType.ToString(), CharacterSelectionType.Up, new List <ControllerType> { ControllerType.Enemy }, pieceType, WalkingSideType.RightSide, AttackType.Tile, BaseCharType.None), transform); piece.UMS.Pos = UMS.Pos; piece.UMS.EnableBattleBars(false); piece.UMS.CurrentTilePos = UMS.CurrentTilePos; piece.SetValueFromVariableName("BaseBoss", this); if (pieceType == CharacterNameType.Stage00_BossOctopus_Head) { ((Stage00_BossOctopus_Head)piece).bossParent = this; } else if (pieceType == CharacterNameType.Stage00_BossOctopus_Tentacles) { ((Stage00_BossOctopus_Tentacles)piece).bossParent = this; } else if (pieceType == CharacterNameType.Stage00_BossOctopus_Girl) { ((Stage00_BossOctopus_Girl)piece).bossParent = this; } return(piece); }
public FiredAttackParticle(GameObject ps, CharacterNameType charaterId, AttackParticlePhaseTypes particleType, SideType side, AttackInputType attackInput) { PS = ps; CharaterId = charaterId; ParticleType = particleType; Side = side; AttackInput = attackInput; }
private void Flower_CurrentCharIsDeadEvent(CharacterNameType cName, List <ControllerType> playerController, SideType side) { if (CanGetDamageCo != null) { StopCoroutine(CanGetDamageCo); } CanGetDamageCo = CanGetDamage_Co(); StartCoroutine(CanGetDamageCo); }
private void CharIcon_CurrentCharIsDeadEvent(CharacterNameType cName, List <ControllerType> playerController, SideType side) { Charsinfo icon = Chars.Where(r => r.CharName == cName).FirstOrDefault(); if (icon != null) { icon.Icon.color = Color.gray; } }
public bool GetStaminaUpdatedLastFrame(CharacterNameType charID) { foreach (CharacterEventInfoClass charStaminaUpdatedLastFrame in staminaChangedLastFrame) { if (charStaminaUpdatedLastFrame.character.CharInfo.CharacterID == charID) { return(true); } } return(false); }
public int CharacterArrivalCount(CharacterNameType charID) { foreach (CharacterEventInfoClass characterWhomstHasArrived in charactersWhomstHaveArrived) { if (characterWhomstHasArrived.character.CharInfo.CharacterID == charID) { return(characterWhomstHasArrived.arrivals); } } return(0); }
public bool HasCharacterSwitched(CharacterNameType charID) { foreach (CharacterEventInfoClass characterSwitched in charactersSwitched) { if (characterSwitched.character.CharInfo.CharacterID == charID) { return(true); } } return(false); }
public int CharacterSwitchCount(CharacterNameType charID) { foreach (CharacterEventInfoClass characterSwitched in charactersSwitched) { if (characterSwitched.character.CharInfo.CharacterID == charID) { return(characterSwitched.switches); } } return(0); }
public void SetSelected(bool state, ControllerType controller, CharacterNameType charName, SideType side = SideType.LeftSide) { if (state) { GetvitalityBoxOfCharacter(charName, side).SelectCharacter(controller); } else { GetvitalityBoxOfCharacter(charName, side).DeselectCharacter(); } }
public bool HasCharacterSwitchedThisFrame(CharacterNameType charID) { foreach (CharacterNameType characterSwitchedLastFrame in charactersSwitchedLastFrame) { if (characterSwitchedLastFrame == charID) { return(true); } } return(false); }
public bool HasCharacterArrived(CharacterNameType charID) { foreach (CharacterEventInfoClass characterWhomstHasArrived in charactersWhomstHaveArrived) { if (characterWhomstHasArrived.character.CharInfo.CharacterID == charID) { return(true); } } return(false); }
public int CharacterDeathCount(CharacterNameType charID) { foreach (CharacterEventInfoClass deadChar in deadCharacters) { if (deadChar.character.CharInfo.CharacterID == charID) { return(deadChar.deaths); } } return(0); }
public bool HasCharacterArrivedThisFrame(CharacterNameType charID) { foreach (CharacterNameType characterWhomstHasArrived in arrivedThisFrame) { if (characterWhomstHasArrived == charID) { return(true); } } return(false); }
public bool HasCharacterDied(CharacterNameType charID) { foreach (CharacterEventInfoClass deadChar in deadCharacters) { if (deadChar.character.CharInfo.CharacterID == charID) { return(true); } } return(false); }
public bool HasCharacterDiedThisFrame(CharacterNameType charID) { foreach (CharacterNameType charWhomstDied in diedThisFrame) { if (charWhomstDied == charID) { return(true); } } return(false); }
public CharacterBaseInfoClass(string name, CharacterSelectionType characterSelection, List <ControllerType> playerController, CharacterNameType characterName, WalkingSideType walkingSide, AttackType charAttackType, BaseCharType bCharType) { Name = name; CharacterSelection = characterSelection; PlayerController = playerController; CharacterName = characterName; WalkingSide = walkingSide; CharAttackType = charAttackType; BCharType = bCharType; }
MinionType_Script GetPiece(CharacterNameType pieceName) { foreach (MinionType_Script piece in Pieces) { //Debug.Log(piece.CharInfo.CharacterID.ToString()); if (piece.CharInfo.CharacterID == pieceName) { return(piece); } } Debug.Log("Piece requested '" + pieceName.ToString() + "' does not exist in boss"); return(null); }
private void Flower_CurrentCharIsDeadEvent(CharacterNameType cName, List <ControllerType> playerController, SideType side) { AreChildrenAlive[cName] = false; if (AreChildrenAlive.Where(r => r.Value).ToList().Count == 0) { foreach (Stage04_BossGirl_Flower_Script item in Flowers) { item.CanRebirth = false; CanGetDamage = true; GetComponentInChildren <LayerParticleSelection>(true).gameObject.SetActive(false); } } }
public IEnumerator SpawnCharFromGivenWave(string waveName, CharacterNameType characterID, string charIdentifier, bool isRandom, Vector2Int pos, bool removeFromWave) { WavePhaseClass wpc = WavePhases.Where(r => r.name == waveName).First(); CurrentWaveChar = wpc.ListOfEnemy.Where(a => a.TypeOfCharacter.CharacterName == characterID).First(); BaseCharacter newChar = GetWaveCharacter(CurrentWaveChar.TypeOfCharacter); if (removeFromWave) { CurrentWaveChar.NumberOfCharacter--; } FungusSpawnedChars.Add(charIdentifier, newChar); yield return(SpawChar(newChar, isRandom, pos, true)); }
private BaseCharacter CreateChar(CharacterNameType characterID, BaseCharType bCharType = BaseCharType.None) { BaseCharacter res = BattleManagerScript.Instance.CreateChar(new CharacterBaseInfoClass(characterID.ToString(), CharacterSelectionType.Up, new List <ControllerType> { ControllerType.Enemy }, characterID, WalkingSideType.RightSide, AttackType.Tile, bCharType), transform); if (characterID != CharacterNameType.Stage00_BossOctopus && characterID != CharacterNameType.Stage00_BossOctopus_Head && characterID != CharacterNameType.Stage00_BossOctopus_Tentacles && characterID != CharacterNameType.Stage00_BossOctopus_Girl) { res.gameObject.SetActive(false); } WaveCharcters.Add(res); return(res); }
public GameObject FireParticlesInPosition(GameObject ps, CharacterNameType characterId, AttackParticlePhaseTypes particleType, Vector3 pos, SideType side, AttackInputType attackInput) { using (FiredAttackParticle psToFire = AttackParticlesFired.Where(r => r.ParticleType == particleType && r.CharaterId == characterId && !r.PS.gameObject.activeInHierarchy && r.Side == side && r.AttackInput == attackInput).FirstOrDefault()) { if (psToFire != null) { psToFire.PS.transform.position = pos; psToFire.PS.SetActive(true); return(psToFire.PS); } else { GameObject res = Instantiate(ps, pos, Quaternion.identity, Container); res.SetActive(true); AttackParticlesFired.Add(new FiredAttackParticle(res, characterId, particleType, side, attackInput)); return(res); } } }
public GameObject FireParticlesInTransform(GameObject ps, CharacterNameType characterId, AttackParticlePhaseTypes particleType, Transform parent, SideType side, AttackInputType attackInput, bool particlesVisible) { //pType = AttackParticleTypes.Test_Mesh; using (FiredAttackParticle psToFire = AttackParticlesFired.Where(r => r.ParticleType == particleType && r.CharaterId == characterId && !r.PS.gameObject.activeInHierarchy && r.Side == side && r.AttackInput == attackInput).FirstOrDefault()) { if (psToFire != null) { psToFire.PS.transform.parent = parent; psToFire.PS.transform.localPosition = Vector3.zero; psToFire.PS.SetActive(particlesVisible);//particlesVisible return(psToFire.PS); } else { GameObject res = Instantiate(ps, parent.position, parent.rotation, parent); res.transform.localPosition = Vector3.zero; res.SetActive(particlesVisible);//particlesVisible AttackParticlesFired.Add(new FiredAttackParticle(res, characterId, particleType, side, attackInput)); return(res); } } }
public float GetStaminaPercentage(CharacterNameType charID) { float _staminaPercentage = -10000f; int numberOfMatchingVitalities = 0; foreach (CharacterEventInfoClass characterVitality in characterVitalities) { if (charID == characterVitality.character.CharInfo.CharacterID) { numberOfMatchingVitalities++; _staminaPercentage = characterVitality.staminaPercentage; } } if (numberOfMatchingVitalities == 0) { Debug.Log("No matching vitalities on the board"); return(0); } else if (numberOfMatchingVitalities > 1) { Debug.Log("More than one vitality with a matching name, returning the last value"); } return(_staminaPercentage); }
IEnumerator ResetCharacterSwitchesLastFrame(CharacterNameType charName) { yield return(null); charactersSwitchedLastFrame.Remove(charName); }
public CharactersRelationshipClass(RelationshipType relationship, CharacterNameType characterName) { Relationship = relationship; CharacterName = characterName; }
IEnumerator ResetCharacterArrivalsLastFrame(CharacterNameType charName) { yield return(null); arrivedThisFrame.Remove(charName); }
private void Flower_CurrentCharIsRebornEvent(CharacterNameType cName, List <ControllerType> playerController, SideType side) { AreChildrenAlive[cName] = true; CanGetDamage = false; }
public NewICharacterVitality GetvitalityBoxOfCharacter(CharacterNameType charName, SideType side) { return(vitalityBoxes.Where(r => r.assignedCharDetails != null && r.assignedCharDetails.CharacterID == charName && r.mapSide == side).FirstOrDefault()); }
IEnumerator ResetCharacterDeathsLastFrame(CharacterNameType charName) { yield return(null); diedThisFrame.Remove(charName); }