public bool TryExecute(GameModel state)
        {
            if (Character == null)
            {
                Character = state.CharacterCollection.Single(c => c.Id == CharacterId);
            }
            if (Ability == null)
            {
                Ability = Character.CharacterClass.Abilities.Single(a => a.Name == AbilityName);
            }

            return(Character.Cast(state.CharacterFinder, Ability, Target));
        }