Пример #1
0
 //根据自身标签判定获取敌人主城
 public void GetMainCity()
 {
     characterManage = FindObjectOfType <CharacterManage>();
     foreach (var item in characterManage.mainCitys) //遍历两座主城
     {
         if (item.tag != tag)                        //和自己不一样的是敌方主城
         {
             EnemyMainCity = item;
             enemyTag      = EnemyMainCity.tag;
         }
         else
         {
             //Color color = item.GetComponentInChildren<MeshRenderer>().material.color;
             //GetComponentInChildren<Renderer>().material.color = color;
         }
     }
 }
 CharacterManage characterManager;            //获取角色管理类脚本
 void Start()
 {
     waterAndSpirit   = new HolyWaterAndHolySpiritManage(waterSlider, waterNumber);
     characterManager = FindObjectOfType <CharacterManage>();
 }