static void Main2(/*USE THIS FOR UI DEV*/) { Console.Title = "egoAPB - External Game Observer for APB: Reloaded"; string email = "mail", password = "******", character = "char"; if (!Directory.Exists("PacketDumps")) { Directory.CreateDirectory("PacketDumps"); } HardwareStore hw; using (TextReader reader = File.OpenText("hw.yml")) hw = new HardwareStore(reader); Task.Run(async() => { try { var client = new APBClient.APBClient(email, password, hw); await client.Login(); Console.WriteLine("Connected to lobby server"); List <CharacterInfo> characters = client.GetCharacters(); Console.WriteLine($"Got {characters.Count} characters (threat: '{characters[0].Threat}')"); Console.WriteLine(); foreach (var ch in characters) { CharacterInfo.Detailed charinfo = await client.GetDetailedCharacterInfo(ch.SlotNumber); ch.Details = charinfo; Console.WriteLine($"Got details for character '{ch.CharacterName}'"); Console.WriteLine($"\t-> Faction: {ch.Faction.ToString()}\n\t-> Gender: {charinfo.Gender.ToString()}\n\t-> Money: {ch.Details.Money}$\n\t-> Jocker Tickets: {ch.Details.JokerTickets}\n\t-> Rank: {ch.Details.Rank}\n\t-> Clan: {ch.Details.Clan}"); Console.WriteLine(); } List <WorldInfo> worlds = await client.GetWorlds(); Console.WriteLine($"Got {worlds.Count} worlds"); worlds.ForEach(world => { Console.WriteLine($"\t-> {world.Name}, {world.Region}, {world.Status.ToString()}"); }); Console.WriteLine(); //DONE TO THIS POINT CharacterInfo ChosenCharacter = characters.SingleOrDefault(c => c.CharacterName == character); ChosenCharacter.WorldEnterData = await client.EnterWorld(ChosenCharacter.SlotNumber); Console.WriteLine($"Connected to world server '{ChosenCharacter.WorldName}'"); Console.WriteLine(); try { ChosenCharacter.Clan = client.GetClanInfo(); ChosenCharacter.Clan.MOTD = client.GetClanMOTD(); Console.WriteLine($"Got clan info for '{ChosenCharacter.Clan.Name}'"); string motd = ChosenCharacter.Clan.MOTD.Replace("\n", string.Empty).Replace("\r", string.Empty).Replace("\t", string.Empty); Console.WriteLine($"\t-> Total members: {ChosenCharacter.Clan.Members}\n\t-> Message of the day: {motd}\n\t-> Leader ID: {ChosenCharacter.Clan.Leader}"); Console.WriteLine(); ChosenCharacter.Friends = client.GetFriendList(); ChosenCharacter.Ignores = client.GetIgnoreList(); Console.WriteLine($"Got friendlist with {ChosenCharacter.Friends.TotalFriends} friends and ignorelist with {ChosenCharacter.Ignores.TotalIgnores} ignores"); ChosenCharacter.ChallengesInfo = client.GetChallenges(); Console.WriteLine($"Got info for {ChosenCharacter.ChallengesInfo.TotalChallenges} challenges"); } catch { } ChosenCharacter.MailsInfo = client.GetMailInfo(); Console.WriteLine($"Got total of {ChosenCharacter.MailsInfo.Total} mails in inbox (unread: {ChosenCharacter.MailsInfo.Unread}, expired: {ChosenCharacter.MailsInfo.Expired})"); Dictionary <int, DistrictInfo> districts = client.GetDistricts(); Console.WriteLine($"Got {districts.Count} districts"); Console.WriteLine(); List <InstanceInfo> instances = await client.GetInstances(); Console.WriteLine($"Got {instances.Count} instances"); instances.ForEach(instance => { Console.WriteLine($"\t-> {districts[instance.DistrictUid].Name}-{instance.InstanceNum} ({instance.Enforcers} Enf, {instance.Criminals} Crim, Threat = {((ThreatType)instance.Threat).ToString()})"); }); Console.WriteLine(); var instanceToJoin = (from instance in instances where instance.DistrictStatus == 0 && instance.Threat == (int)ChosenCharacter.Threat select instance).OrderBy(s => s.Criminals + s.Enforcers).First(); string inst = districts[instanceToJoin.DistrictUid].Name + "-" + instanceToJoin.InstanceNum; DistrictEnterInfo enterInfo = await client.JoinInstance(instanceToJoin); Console.WriteLine($"Joined {inst}"); Console.ReadKey(); client.Disconnect(); } catch (Exception e) { Console.WriteLine(e); Console.ReadKey(); } }).Wait(); }
private void HandleLobbyGetInfo(object sender, CharacterInfo.Detailed e) { ActiveTask?.SetResult(e); }