Пример #1
0
    public virtual IEnumerator StartDialogue()
    {
        dialogueTriggered = true;

        for (int i = 0; i < anims.Length; i++)
        {
            if (i != 0)             // Only wait after the first dialogue line
            {
                yield return(new WaitForSeconds(2.0f));
            }

            CharacterDialogueManager characterDialogueManager = characterDialogueManagers [i];
            Animator anim         = anims [i];
            string   dialogueLine = dialogueLines [i];
            characterDialogueManager.SetDialogue(dialogueLine);
            anim.SetTrigger("playDialogue");
        }
    }
Пример #2
0
    public override IEnumerator StartDialogue()
    {
        dialogueTriggered = true;

        for (int i = 0; i < anims.Length; i++)
        {
            if (i != 0)             // Only wait after the first dialogue line
            {
                yield return(new WaitForSeconds(2.0f));
            }

            CharacterDialogueManager characterDialogueManager = characterDialogueManagers [i];
            Animator anim         = anims [i];
            string   dialogueLine = dialogueLines [i];
            characterDialogueManager.SetDialogue(dialogueLine);
            anim.SetTrigger("playDialogue");
        }
        yield return(new WaitForSeconds(4.0f));

        SceneManager.LoadScene(2);         // Change the next scene to be the next level
    }
Пример #3
0
 //iterates through all the characters transforms
 void Update()
 {
     if (GameObject.Find("DialogueBox").GetComponent <Animator>().GetBool("IsOpen") == false)
     {
         foreach (Transform characterTransform in charactersTransformArray)
         {
             distance = Vector3.Distance(characterTransform.position, transform.position);
             if (distance < distanceToTriggerDialogue)
             {
                 if (Input.GetButtonDown("Talk"))
                 {
                     //This deals with stopping the walking animation
                     GameObject.Find("Player").GetComponent <PlayerMovement>()
                     .setStopAnimation(true);
                     CharacterDialogueManager characterDialogueManager = characterTransform.
                                                                         gameObject.GetComponent <CharacterDialogueManager>();
                     characterDialogueManager.interactWithCharacter();
                 }
             }
         }
     }
 }