Пример #1
0
    public static void Handle(ReceivablePacket packet)
    {
        switch (packet.ReadShort())
        {
        case 1:
            AccountAuthenticationResult.Process(packet);
            break;

        case 2:
            CharacterSelectionInfoResult.Process(packet);
            break;

        case 3:
            CharacterCreationResult.Process(packet);
            break;

        case 4:
            CharacterDeletionResult.Process(packet);
            break;

        case 5:
            PlayerOptionsInformation.Process(packet);
            break;

        case 6:
            PlayerInformation.Process(packet);
            break;

        case 7:
            NpcInformation.Process(packet);
            break;

        case 8:
            DeleteObject.Process(packet);
            break;

        case 9:
            Logout.Process(packet);
            break;

        case 10:
            LocationUpdate.Process(packet);
            break;

        case 11:
            AnimatorUpdate.Process(packet);
            break;

        case 12:
            ChatResult.Process(packet);
            break;

        case 13:
            PlayerInventoryUpdate.Process(packet);
            break;
        }
    }
Пример #2
0
    public static void handle(ReceivablePacket packet)
    {
        switch (packet.ReadShort())
        {
        case 1:
            AccountAuthenticationResult.notify(packet);
            break;

        case 2:
            CharacterSelectionInfoResult.notify(packet);
            break;

        case 3:
            CharacterCreationResult.notify(packet);
            break;

        case 4:
            CharacterDeletionResult.notify(packet);
            break;

        case 5:
            EnterWorldInformation.notify(packet);
            break;

        case 6:
            PlayerInformation.notify(packet);
            break;

        case 7:
            DeleteObject.notify(packet);
            break;

        case 8:
            Logout.notify(packet);
            break;

        case 9:
            MoveToLocation.notify(packet);
            break;
        }
    }