private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { OneShotAudio audio = OneShotAudioPooler.Get(); audio.Set(AudioClip, Transform.position); audio.gameObject.SetActive(true); }
private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { OneShotAudioEffect effect = OneShotAudioEffectPooler.Get(); effect.Set(source.Transform.position); effect.gameObject.SetActive(true); }
private void BuddhaHeadAIDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { AIActionListComponent.ActionList.ClearActions(); foreach (Spawn spawn in spawning) { spawn.gameObject.SetActive(false); } spawning.Clear(); while (spawnedCharacters.Count > 0) { spawnedCharacters[0].Death.Die(); } TreasureObj.SetActive(true); }
private void PlayerCharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { AddDeath(); }
private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { PlayerStatistics.AddKill(); }
private void CharacterDeath_Died(CharacterDeath source, CharacterDeadBody deadBody) { Transform.position = pos; GameObject.SetActive(true); }