public void BindCharacters() { User prevuser = null; foreach (User user in UserList) { do { user.Character = CharacterDatasheet.RandomCharacter(); } while (prevuser != null && user.Character.Index == prevuser.Character.Index); prevuser = user; } }
static void Main(string[] args) { SessionManager.CreateSessionImpl = (sessionId) => new User(sessionId); // Datasheet Load CommonDatasheet.Load(); CharacterDatasheet.Load(); ServerService service = new ServerService(); service.Start(ServerPort); Console.WriteLine("Press any key to terminate the server process...."); Console.ReadKey(); }
private void Handler_C_SELECT_SHIP(IPacket packet) { if (status != UserStatus.InGame) { return; } C_SELECT_SHIP receive = (C_SELECT_SHIP)packet; if (receive.GameId == SessionId) { Ship = CharacterDatasheet.FindTemplate(receive.ShipId); } S_PLAYER_SHIP send = new S_PLAYER_SHIP(); send.GameId = receive.GameId; send.ShipId = receive.ShipId; send.StartPosition = CharacterDatasheet.FindTemplate(receive.ShipId).Start; MachingRoom.Broadcast(send); }