private static bool Prefix(CharacterCreation characterCreation)
        //private static void Test(CharacterCreation characterCreation)
        {
            //Change here to make addtl cultures first one to load
            int maincultures = 0; 
            foreach (CultureObject cultureObject in MBObjectManager.Instance.GetObjectTypeList<CultureObject>())
            {
                if (cultureObject.IsMainCulture)
                {
                    maincultures++;
                }
            }
            if (maincultures == 6) { 
                CultureStartOptions.AddGameOption(characterCreation);
            }
            else
            {
                CultureStartOptions.AddtlCultures(characterCreation);
                CultureStartOptions.AddGameOption(characterCreation);
            }
            CharacterCreationContent.AddParentsMenu(characterCreation);
            CharacterCreationContent.AddChildhoodMenu(characterCreation);
            CharacterCreationContent.AddEducationMenu(characterCreation);
            CharacterCreationContent.AddYouthMenu(characterCreation);
            CharacterCreationContent.AddAdulthoodMenu(characterCreation);
            //CultureStartOptions.AddStartOption(characterCreation, CharacterCreationContent.Instance);
            
            //CultureStartOptions.AddStartLocation(characterCreation);
            return false;

        }
 private static bool Prefix(CharacterCreation characterCreation, CharacterCreationContent __instance)
 //private static void Test(CharacterCreation characterCreation)
 {
     CharacterCreationContent.AddParentsMenu(characterCreation);
     CharacterCreationContent.AddChildhoodMenu(characterCreation);
     CharacterCreationContent.AddEducationMenu(characterCreation);
     CharacterCreationContent.AddYouthMenu(characterCreation);
     CharacterCreationContent.AddAdulthoodMenu(characterCreation);
     CultureStartOptions.AddStartOption(characterCreation);
     CharacterCreationContent.Instance.GetType().GetMethod("AddEscapeMenu", BindingFlags.NonPublic | BindingFlags.Static).Invoke(CharacterCreationContent.Instance, new object[] { characterCreation });
     //CultureStartOptions.AddStartOption2(characterCreation);
     return(false);
 }