public void Awake () { CharacterCreateController = GetComponent<CharacterCreateController> (); PC = GameObject.Find ("PC Packet").GetComponent<Character> (); ClassDescriptorLabel = GameObject.Find ("Class Descriptor") .GetComponent<UILabel> (); RerollCounter = GameObject.Find ("Remaining Rerolls: Value") .GetComponent<UILabel> (); LabelSTR = GameObject.Find ("STR: Value") .GetComponent<UILabel> (); LabelFRT = GameObject.Find ("FRT: Value") .GetComponent<UILabel> (); LabelDEX = GameObject.Find ("DEX: Value") .GetComponent<UILabel> (); }
void Awake() { Controller = new CharacterCreateController(this); }
void Update() { CharacterListController.Update(); CharacterCreateController.Update(); ChatController.Update(); }
void Start() { CharacterListController = new CharacterListController(this); CharacterCreateController = new CharacterCreateController(this); ChatController = new ChatHandler(this); }