Пример #1
0
    // Use this for initialization
    void Awake()
    {
        _controller = GetComponent <CharacterController2DTopDown>();
        _animator   = GetComponent <Animator>();

        // listen to some events for illustration purposes
        _controller.onControllerCollidedEvent += onControllerCollider;
        _controller.onTriggerEnterEvent       += onTriggerEnterEvent;
        _controller.onTriggerExitEvent        += onTriggerExitEvent;
    }
Пример #2
0
    void Awake()
    {
        //we set the controller
        _controller = GetComponent <CharacterController2DTopDown>();
        //we set the animator
        if (SpriteAnimator != null)
        {
            _animator = SpriteAnimator.GetComponent <Animator> ();
        }

        if (_controller != null)
        {
            _controller.onControllerCollidedEvent += onControllerCollider;
            _controller.onTriggerEnterEvent       += onTriggerEnterEvent;
            _controller.onTriggerExitEvent        += onTriggerExitEvent;
        }

        _playerStateMachine = new StateMachine <PlayerController> (this);
        _playerStateMachine.SetCurrentState(MoveState.Instance);
    }