void FixedUpdate() { // Move the character controller.move(horizontalMove, jump); if (shoot == true) { //controller.shoot(shoot); } //Debug.Log(horizontalMove); }
void FixedUpdate() { // Move the character controller.move(horizontalMove, jump, upPress, downShot); if (fire) { if (chargedCur >= chargedDelay) { chargedShot = true; } if (shoot) { controller.shoot(upPress, downShot, chargedShot); chargedCur = 0; chargedShot = false; StartCoroutine(fireRate()); } } }