private void ApplyGravitationalAcceleration()
 {
     if (!_collider.IsGrounded())
     {
         AddForce(-_transform.up * _gravity * _gravityScale * Time.deltaTime);
         _coyoteTime += Time.deltaTime;
     }
     else
     {
         _coyoteTime = 0f;
     }
 }
Пример #2
0
 public bool IsGrounded()
 {
     return(character.IsGrounded());
 }