public void OnHeal(int healAmount) { if (currentHealth == classManager.GetCharacterClass().startingHealth) { return; } currentHealth += healAmount; Mathf.Clamp(currentHealth, 0, classManager.GetCharacterClass().startingHealth); }
public void OnHeal(int healAmount) { if (currentHealth == classManager.GetCharacterClass().startingHealth) { return; } currentHealth += healAmount; Mathf.Clamp(currentHealth, 0, classManager.GetCharacterClass().startingHealth); }