void ReceiveCharacterList(CharacterCityListPacket packet) { Characters.SetCharacterList(packet.Characters); Characters.SetStartingLocations(packet.Locations); StartKeepAlivePackets(); (_engine.Models.Current as LoginModel).ShowCharacterList(); }
private void ReceiveCharacterList(IRecvPacket packet) { CharacterCityListPacket p = (CharacterCityListPacket)packet; Characters.SetCharacterList(p.Characters); Characters.SetStartingLocations(p.Locations); Status = LoginClientStatus.GameServer_CharList; }