Пример #1
0
 void ReceiveCharacterList(CharacterCityListPacket packet)
 {
     Characters.SetCharacterList(packet.Characters);
     Characters.SetStartingLocations(packet.Locations);
     StartKeepAlivePackets();
     (_engine.Models.Current as LoginModel).ShowCharacterList();
 }
Пример #2
0
        private void ReceiveCharacterList(IRecvPacket packet)
        {
            CharacterCityListPacket p = (CharacterCityListPacket)packet;

            Characters.SetCharacterList(p.Characters);
            Characters.SetStartingLocations(p.Locations);
            Status = LoginClientStatus.GameServer_CharList;
        }