Пример #1
0
 public static void ConsumeCloakDamageBuff(CharacterBody cb)
 {
     if (NetworkServer.active && cb)
     {
         cb.ClearTimedBuffs(ModContentPack.cloakDamageBuff);
     }
 }
Пример #2
0
        private void Extinguish(CharacterBody characterBody)
        {
            if (characterBody.HasBuff(BuffIndex.OnFire))
            {
                Chat.AddMessage("cured " + characterBody.GetUserName());
                characterBody.ClearTimedBuffs(BuffIndex.OnFire);

                if (DotController.dotControllerLocator.TryGetValue(characterBody.gameObject.GetInstanceID(), out DotController dotController))
                {
                    //var burnEffectController = dotController.burnEffectController;
                    var dotStacks = dotController.dotStackList;

                    int i     = 0;
                    int count = dotStacks.Count;
                    while (i < count)
                    {
                        if (dotStacks[i].dotIndex == DotController.DotIndex.Burn ||
                            dotStacks[i].dotIndex == DotController.DotIndex.Helfire ||
                            dotStacks[i].dotIndex == DotController.DotIndex.PercentBurn)
                        {
                            dotStacks[i].damage = 0f;
                            dotStacks[i].timer  = 0f;
                        }
                        i++;
                    }
                }
            }
        }
Пример #3
0
        public static void Extinguish(CharacterBody characterBody)
        {
            if (!AllowedToExtinguish(characterBody))
            {
                return;
            }

            if (characterBody.HasBuff(BuffIndex.OnFire))
            {
                characterBody.ClearTimedBuffs(BuffIndex.OnFire);

                if (DotController.dotControllerLocator.TryGetValue(characterBody.gameObject.GetInstanceID(), out DotController dotController))
                {
                    //var burnEffectController = dotController.burnEffectController;
                    var dotStacks = dotController.dotStackList;

                    int i     = 0;
                    int count = dotStacks.Count;
                    while (i < count)
                    {
                        if (dotStacks[i].dotIndex == DotController.DotIndex.Burn ||
                            dotStacks[i].dotIndex == DotController.DotIndex.Helfire ||
                            dotStacks[i].dotIndex == DotController.DotIndex.PercentBurn)
                        {
                            dotStacks[i].damage = 0f;
                            dotStacks[i].timer  = 0f;
                        }
                        i++;
                    }

                    //Debug.Log("Extinguished!");
                }
            }
        }
Пример #4
0
        private static void CharacterBody_AddTimedBuff_BuffDef_float(On.RoR2.CharacterBody.orig_AddTimedBuff_BuffDef_float orig, CharacterBody self, BuffDef buffDef, float duration)
        {
            if (NetworkServer.active)
            {
                BuffIndex buff = DLC1Content.Buffs.BearVoidCooldown.buffIndex;

                if (buffDef.buffIndex == buff && self.GetBuffCount(buff) < 1)
                {
                    self.ClearTimedBuffs(buff);
                    self.SetBuffCount(buff, 0);
                }
            }

            orig(self, buffDef, duration);
        }
Пример #5
0
        ////// Hooks //////

        private void CharacterBody_OnSkillActivated(On.RoR2.CharacterBody.orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
        {
            orig(self, skill);
            var count = GetCount(self);

            if (count > 0 && skill && skill.isCombatSkill && (skill.baseRechargeInterval > 0f || self.skillLocator.FindSkillSlot(skill) == SkillSlot.Primary))
            {
                int oldCount = self.GetBuffCount(loomBuff);
                self.ClearTimedBuffs(loomBuff.buffIndex);
                self.SetBuffCount(loomBuff.buffIndex, 0);
                for (var i = 0; i < System.Math.Min(oldCount + 1, count * maxStacks); i++)
                {
                    self.AddTimedBuff(loomBuff, window, count * maxStacks);
                }
            }
        }
        /*BuffIndex[] buffIndices =
         * {
         *      BuffIndex.OnFire,
         * }; */

        private void ExtinguishTeam(IEnumerable <TeamComponent> recipients, float radiusSqr, Vector3 currentPosition)
        {
            if (!NetworkServer.active)
            {
                return;
            }
            foreach (TeamComponent teamComponent in recipients)
            {
                if ((teamComponent.transform.position - currentPosition).sqrMagnitude <= radiusSqr)
                {
                    CharacterBody characterBody = teamComponent.GetComponent <CharacterBody>();
                    if (characterBody)
                    {
                        //characterBody.AddTimedBuff(this.buffType, this.buffDuration);

                        /*foreach (BuffIndex buffIndex in buffIndices)
                         * {
                         *      characterBody.ClearTimedBuffs(buffIndex);
                         * }*/// we only have one so its a waste

                        characterBody.ClearTimedBuffs(BuffIndex.OnFire);

                        if (DotController.dotControllerLocator.TryGetValue(characterBody.gameObject.GetInstanceID(), out DotController dotController))
                        {
                            var burnEffectController = dotController.burnEffectController;
                            var dotStacks            = dotController.dotStackList;

                            int i     = 0;
                            int count = dotStacks.Count;
                            while (i < count)
                            {
                                if (dotStacks[i].dotIndex == DotController.DotIndex.Burn ||
                                    dotStacks[i].dotIndex == DotController.DotIndex.Helfire ||
                                    dotStacks[i].dotIndex == DotController.DotIndex.PercentBurn)
                                {
                                    dotStacks[i].damage = 0f;
                                    dotStacks[i].timer  = 0f;
                                }
                                i++;
                            }

                            Destroy(dotController.gameObject);
                        }
                    }
                }
            }
        }
Пример #7
0
 private void CharacterBody_FixedUpdate_PerformanceMode(On.RoR2.CharacterBody.orig_FixedUpdate orig, CharacterBody self)
 {
     orig(self);
     if (NetworkServer.active)
     {
         if (preventMoneyDrops)
         {
             return;
         }
         int doshCount = self.GetBuffCount(DoshContent.pendingDoshBuff);
         if (doshCount > 0)
         {
             self.ClearTimedBuffs(DoshContent.pendingDoshBuff);
             if (self.master)
             {
                 ReleaseMoney(self.master, doshCount);
             }
         }
     }
 }
Пример #8
0
 public void ClearTarget()
 {
     if (NetworkServer.active)
     {
         if (target && target.HasBuff(buffDef))
         {
             target.ClearTimedBuffs(buffDef);
         }
         new SyncClearTarget(gameObject.GetComponent <NetworkIdentity>().netId).Send(NetworkDestination.Clients);
     }
     target = null;
     while (highlights.Count > 0)
     {
         if (highlights[0] && highlights[0].gameObject)
         {
             Object.Destroy(highlights[0].gameObject);
         }
         highlights.RemoveAt(0);
     }
 }
Пример #9
0
 internal static void HandleDebuffs(CharacterBody body)
 {
     if (body)
     {
         if (body.HasBuff(chillDebuff))
         {
             var chillCount = body.GetBuffCount(chillDebuff);
             body.moveSpeed *= 1f - ((StaticValues.chillDebuffSlowMax / StaticValues.chillDebuffMaxStacks) * chillCount);
             if (StaticValues.useAttackSlow)
             {
                 body.attackSpeed *= 1f - ((StaticValues.chillDebuffAttackMax / StaticValues.chillDebuffMaxStacks) * chillCount);
             }
             if (chillCount >= StaticValues.chillDebuffMaxStacks)
             {
                 body.healthComponent.TakeDamage(new DamageInfo {
                     damage = StaticValues.freezeDamage, damageType = DamageType.Freeze2s
                 });
                 body.ClearTimedBuffs(chillDebuff.buffIndex);
                 body.AddTimedBuff(chillCooldown, StaticValues.chillCooldownDuration);
             }
         }
     }
 }
Пример #10
0
 private void CharacterBody_FixedUpdate(On.RoR2.CharacterBody.orig_FixedUpdate orig, CharacterBody self)
 {
     orig(self);
     if (NetworkServer.active)
     {
         if (preventMoneyDrops)
         {
             return;
         }
         int doshCount = Mathf.Min(self.GetBuffCount(DoshContent.pendingDoshBuff.buffIndex), 8);    //Can queue up to 8
         if (doshCount > 0)
         {
             self.ClearTimedBuffs(DoshContent.pendingDoshBuff.buffIndex);
             if (self.master)
             {
                 for (int i = 0; i < doshCount; i++)
                 {
                     ReleaseMoney(self.master);
                 }
             }
         }
     }
 }